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  • ..., but the bug mentioned below allows them to be used as fire-safe building materials. Furthermore, the game only considers [[bar]]s, [[block]]s, [[stone]], [[lo Fire-safe materials are only required when the object is going to come into contact with extrem
    2 KB (286 words) - 03:23, 20 December 2022
  • ...'' unskilled dwarf can perform any labor given the necessary equipment and materials. Dwarves with no skill will simply be slow and produce a smaller quantity o ...s lightweight and can be easily obtained. You will need plenty of building materials as your fortress grows, but wood will suffice for now. If you are unable to
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...with a stack of hippo bone. Artifact weapons made of totally inappropriate materials are inferior to regular ones made of weapons-grade metal, although the exac ...lass]], 2x for [[obsidian]], 10x for [[adamantine]] and 0.1x for all other materials)
    56 KB (8,131 words) - 13:05, 6 January 2024
  • ...{k|e}}nable "Bars/Blocks", {{k|b}}lock everything, and enable "Bars: Other Materials → Coal" (with {{k|Enter}}). There is currently no way to distinguish b ...to your workshop or needed materials, including fuel, or if the necessary materials aren't in any linked [[stockpile]]s.)''
    7 KB (1,153 words) - 03:25, 20 December 2022
  • ==Strain at yield of materials== Strain at yield of materials is defined by the following tokens:
    2 KB (231 words) - 04:00, 20 December 2022
  • ...e to pray, and may gain additional happy thoughts for admiring the altar's materials and craftsdwarfship. ...em haul the stone and metal they mine back to the surface and ship the raw materials off to the Motherland. Import only food, booze, weapons, fuel, and other ne
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...ar about which objects it affects. When in a tile with dragonfire, organic materials will ignite, even including [[nether-cap]] wood with its fixed temperature. ==Dragonfire-safe materials==
    4 KB (496 words) - 03:19, 20 December 2022
  • ...dwarves to spend more time in their [[workshop]]s, instead of dragging raw materials or finished products around. Haulers are good candidates for [[cross-traini * A dwarf working at a workshop will gather the raw materials needed to produce wanted goods. However, produced goods require the appropr
    11 KB (1,717 words) - 04:47, 29 January 2023
  • ...} Instruments can be composed of one or more components made from specific materials. The presence of multiple high-value components can increase the trade valu ==Materials==
    8 KB (1,176 words) - 03:23, 20 December 2022
  • ...arves from using a specific workshop or trap, press {{k|t}} and forbid the materials that it is made of. *Dwarves in [[strange mood]]s can be directed to materials of your choice by selectively forbidding objects.
    4 KB (638 words) - 03:24, 20 December 2022
  • ...rnace''' is an umbrella term for different related [[workshop]]s that heat materials for different purposes. While a "[[wood furnace]]" may be the most basic of Every furnace-type workshop '''must''' be built from [[fire-safe]] materials, and be designed by a [[building designer]] before construction.
    4 KB (558 words) - 03:25, 20 December 2022
  • ...erature, thus are unaffected by extremes of heat and cold (even if made of materials that would suggest otherwise). Roughly half possess [[Creature_token#EXTRAV ...y more powerful ranged attacks than marksdwarves have. Demons made of weak materials can be easily killed or dismembered by bolts, but inorganic demons composed
    30 KB (4,327 words) - 09:56, 2 January 2023
  • ...color]]. It is generally weaker and more lightweight than other heavy-duty materials, such as [[stone]] or [[metal]]. All wood is flammable, with an ignition po ...rability is low, and breaks very quickly from repeated hits against harder materials. Its weakness serves as an advantage in situations where damage is desired
    20 KB (2,724 words) - 14:32, 3 February 2023
  • ...re]] and [[finished goods]] [[stockpile]]s include amber within the "Other Materials" listing). Civilizations with access to ocean products (and in proximity to ...s; more annoyingly, [[noble]]s can still issue [[demand]]s involving these materials.
    2 KB (288 words) - 00:18, 24 April 2024
  • ...short distance away. Workshops automatically path to the nearest valid raw materials; building things allows you to choose what to grab. ...sing; in previous versions, this was the only way to ensure [[magma-safe]] materials would be used for application with [[magma]], and the only way to ensure ce
    10 KB (1,608 words) - 03:47, 20 December 2022
  • ...plies a prefix to all items made from the material. For PLANT and CREATURE materials, this defaults to the plant/creature name. '''Not permitted in material tem | The material's tendency to absorb liquids. Containers made of materials with nonzero absorption cannot hold liquids unless they have been [[glaze]]
    30 KB (4,452 words) - 03:41, 20 December 2022
  • Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms below. | Specifies one of the hardcoded materials listed below. Note that this goes in the token itself, not arguments (i.e G
    4 KB (619 words) - 03:41, 20 December 2022
  • |The preparation and use of adhesive materials |The classification of combustible materials
    3 KB (444 words) - 04:03, 20 December 2022
  • ...creen, and in play. Certain professions also influence the availability of materials for trade. | Will wear things made of spider silk and other subterranean materials.
    38 KB (5,824 words) - 03:22, 20 December 2022
  • ...hair. It doesn't matter what you look like, just what you build, with what materials, and what's for lunch after we build it. * Embark with no construction materials, into an area devoid of trees.
    84 KB (13,988 words) - 03:49, 20 December 2022

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