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  • :''This section is incomplete; much about the [[Combat|combat system]] is unknown.'' Stunning seems to also inhibit a dwarf's social skills, such as [[Judge of intent]].
    17 KB (2,740 words) - 20:30, 23 June 2017
  • ...s more quickly than them. There are [[Help! My civilians keep running into combat!|several strategies]] to preserve your civilians' lives, none of them perfe :* [[Help! My civilians keep running into combat!]]
    11 KB (1,810 words) - 02:51, 21 April 2024
  • ...eapons''' are items that increase the [[damage]] dealt by [[creatures]] in combat. In fortress mode, after accessing the [[military]] screen with {{K|m}}, p ...As with any melee weapon, both quality and material combined affect melee combat and melee damage with these weapons.)''
    15 KB (2,155 words) - 19:31, 27 May 2018
  • ...combat modifiers except direct damage, making the dwarf's effective combat skills for all rolls count as effective skill = (skill+1)*5. They also make the d
    1 KB (163 words) - 14:59, 8 December 2011
  • ...ly-generated world (complete with terrain, wildlife and legends), gruesome combat mechanics and vicious schools of [[carp]]. | style="width: 50%" | [[Combat]]
    5 KB (623 words) - 19:47, 10 March 2014
  • *''Over-exerted'' is caused by taking too many combat actions in a short period of time; it is the more severe form of "Tired". C ...00). One additional note to mention is that, similar to some Fortress mode skills, Ambusher skill effects actually top out at Legendary+5, whereby all of the
    9 KB (1,374 words) - 00:40, 19 March 2012
  • ...work on their selected weapon/unarmed skills rather than using their best skills * made combat-produced chunks respect forbid orders
    2 KB (267 words) - 20:22, 23 June 2017
  • ...n block, which helps to minimize [[sparring]] injuries and casualties in [[combat]]. A [[legendary]]+5 armorsmith is potentially the most valuable dwarf any ...trange mood]] by having your peasants and other dwarves without "moodable" skills construct a single item of armor. This will give them dabbling skill in ar
    4 KB (659 words) - 14:37, 7 April 2022
  • In Adventure mode throwing is an excellent way to roll the dice before close-combat, essentially giving the chance for the opponent's vital organs or extremiti {{skills}}
    2 KB (306 words) - 21:13, 17 September 2012
  • * did basic calculation for combat strength of historical figure/creature * made civilians take entity appropriate jobs during world gen and gain skills over time
    12 KB (1,809 words) - 20:22, 23 June 2017
  • ...steel]] or [[adamantine]] one. (The same is not true for axes in [[weapon|combat]].) {{Skills}}
    2 KB (337 words) - 15:24, 8 December 2011
  • ...a specific location nor will they have any weapon, armor, or [[wrestling]] skills to start out. ...aralyzing poison fairly often that'll knock your prey unconscious in a few combat rounds. Not only is the bite very damaging, but you can even knock out crea
    38 KB (6,028 words) - 11:06, 16 January 2022
  • .... Giving your dwarves protective garments will help to keep them alive in combat, as well as safe from the elements. It will also protect them against [[spa
    22 KB (3,486 words) - 14:32, 8 December 2011

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