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- 15:02, 10 March 2024 diff hist -2 m Rumor Reduced usage of "simply". current
- 15:01, 10 March 2024 diff hist -121 m Rumor Rewording some stuff i worded badly in the original article years ago.
- 02:04, 7 February 2020 diff hist +230 Creature token Did some summoning related SCIENCE with DOES_NOT_EXIST.
- 05:52, 4 February 2020 diff hist +244 Creature token Edited night_creature_experimenter with new science
- 04:24, 3 February 2020 diff hist +92 Tower (necromancy) Added more detail
- 04:22, 3 February 2020 diff hist +9 m Tower (necromancy)
- 04:21, 3 February 2020 diff hist -2 m Tower (necromancy) Changed text under new image
- 04:21, 3 February 2020 diff hist -3 Tower (necromancy) Moved image of necro tower under world map image. Im sure someone else can get a better one.
- 04:19, 3 February 2020 diff hist +180 Tower (necromancy) Added image of one of the new towers as seen in adventure mode
- 04:18, 3 February 2020 diff hist +131 N File:Necromancer tower in 47.01 in adventure mode..png current
- 03:17, 3 February 2020 diff hist +266 DF2014 Talk:World activities New section
- 17:12, 1 February 2020 diff hist +104 Interaction token Added some info from modding SCIENCE
- 17:10, 1 February 2020 diff hist +34 Interaction token Changed EXPERIMENT_ONLY so the description is what toady said in today's FOTF.
- 00:50, 5 December 2019 diff hist -156 Reclaim fortress mode Yeah some of these claims are bullshit and they werre made by a non-user (just ip), also barrels dont actually get emptied on unretire. And bins do not dissappear.
- 00:41, 5 December 2019 diff hist -118 Reclaim fortress mode Deleted some very suspect claims (Civ list resetting would make no sense, given its a persistent world where the civs generally stay the same) I imagine some of that info was very old. Feel free to revert this if im wrong.
- 01:14, 25 November 2019 diff hist +66 m DF2014 Talk:Cave Mad eit ~~~~ rather then ~~~
- 01:13, 25 November 2019 diff hist +304 N DF2014 Talk:Cave Added talk page and mentioned the new kobold cave sites
- 00:54, 25 November 2019 diff hist +9 m Megabeast Im sorry but that change was unnecessary many people dont even know what "sophont" means.
- 19:05, 19 October 2019 diff hist -4 Creature token You can butcher anything in adventure mode, but you cant eat the butchered remains if it has can_learn so reworded bit about that.
- 20:08, 8 October 2019 diff hist +2 Adventurer mode
- 20:07, 8 October 2019 diff hist +47 Adventurer mode →Attribute advancement cap: Added note about night creatures being able to move you beyond the advancement cap.
- 18:11, 15 June 2019 diff hist -404 World generation This isn't an opinion piece we don't need to know how you feel about how it generates history, just that thats what it does, and its kinda like a strategy game. (removed pointless editorilization)
- 03:47, 24 February 2019 diff hist +38 World activities Reworded the beginning part of the article
- 04:43, 20 February 2019 diff hist +19 Syndrome Added NO_AGING and STERILE to list of tags it can add, it was weirdly missing despite being in the example interactions and being what vampires and necromancers due to not age
- 16:57, 16 February 2019 diff hist +6 Quest Added Q to key
- 16:55, 16 February 2019 diff hist +3 m Quest fixed typo
- 16:54, 16 February 2019 diff hist +30 Quest added dfText to Agreements
- 16:49, 16 February 2019 diff hist +71 Night creature Mummies can also be interred in catacombs. http://www.bay12forums.com/smf/index.php?topic=51245.15420
- 16:34, 16 February 2019 diff hist +52 Quest →Agreements: improved agreements section
- 16:28, 16 February 2019 diff hist +33 Quest Improved first sentence more
- 16:26, 16 February 2019 diff hist -20 Quest Fixed numerous typos, and giot rid of unnecessary quotation marks
- 16:15, 16 February 2019 diff hist +14 m Quest brought back agreements section
- 16:14, 16 February 2019 diff hist +297 Quest This page is mainly about agreements, rumors (which are what that top bit is referring to, have their own page, and dontexist in a vaccume), and Agreeements are fa rmor elike the standard RPG quest you get.
- 06:57, 10 February 2019 diff hist +1 Attribute →Musicality: formatted musicality correctly
- 06:57, 10 February 2019 diff hist +84 Attribute →Musicality: added more info on musicality.
- 17:17, 5 February 2019 diff hist +4 Adventurer mode →Companions: Updated to link to reputation page
- 17:16, 5 February 2019 diff hist +1 Talk:History of Adventure Mode current
- 17:15, 5 February 2019 diff hist +158 Talk:History of Adventure Mode It definetly requires
- 17:13, 5 February 2019 diff hist +4 Camp →Bandit camps: Added link to reputation page
- 19:51, 31 January 2019 diff hist +32 m Prophet Changed quality rating from "Fine" to "Superior" using the rating script
- 19:23, 31 January 2019 diff hist +282 N User talk:Severedicks Added thanks to your talk page. current
- 19:23, 31 January 2019 diff hist -284 User:Severedicks removed my comment, it belongs in your talk page, sorry. current
- 19:20, 31 January 2019 diff hist +1 Prophet →Adventure mode
- 19:20, 31 January 2019 diff hist +2 Prophet Added new lines
- 19:19, 31 January 2019 diff hist +254 Prophet Adventure mode section about how if the player adventurer is a prophet they have a special dialogue option called prophesize.
- 19:19, 31 January 2019 diff hist +23 N File:BCnnMVW.png Another prophesy image. current
- 19:18, 31 January 2019 diff hist +51 N File:OMfH5cC.png Adventurer prophesizing about how dipleased zul is. current
- 19:08, 31 January 2019 diff hist +6 User:Severedicks made it a proper subsection
- 19:08, 31 January 2019 diff hist +1 m User:Severedicks
- 19:08, 31 January 2019 diff hist +1 m User:Severedicks
- 19:08, 31 January 2019 diff hist +276 User:Severedicks thanking them for their work
- 02:48, 30 July 2018 diff hist +73 World activities →NPC Adventurers
- 02:46, 30 July 2018 diff hist +904 World activities Added a subsection for the new Artifact Questers, it isnt very good but its a start
- 02:37, 30 July 2018 diff hist +8 World activities Added the notice that this article needs to be updated due to recent changes (specifically NPC adventurer movements)
- 02:26, 30 July 2018 diff hist +270 Adventurer mode Added some new FAQs
- 21:18, 26 May 2018 diff hist +45 Adventurer mode Clarified a statement about necromancers
- 21:10, 26 May 2018 diff hist +146 DF2014 Talk:Adventurer mode →Weaponmasters
- 21:08, 26 May 2018 diff hist +17 m DF2014:King consort clarified (because if the heir is offsite, they still exist, though they will not nessessarily come to your fortress)
- 21:12, 30 November 2017 diff hist +147 DF2014 Talk:Adventurer mode →Overhaul, cut and port
- 18:54, 25 November 2017 diff hist +520 DF2014 Talk:Adventurer mode New Section - Identities And Reputations And 0.44.02 discussion
- 18:50, 25 November 2017 diff hist +144 DF2014 Talk:Adventurer mode →Weaponmasters
- 07:42, 12 December 2016 diff hist +54 Book tweaks to section to note that they are also written in by hist figs in worldgen.
- 07:38, 12 December 2016 diff hist +33 Necromancer →Reanimating dead creatures: More tweaking , noted that in the current version they can build for you.
- 07:36, 12 December 2016 diff hist -2 m Necromancer →Modding: fix typo
- 07:36, 12 December 2016 diff hist +57 Necromancer →Modding: Reworded modding section
- 07:32, 12 December 2016 diff hist -61 Necromancer →Adventurer Mode: You can ingnite fires on site again , it was a bug and was fixed. You however cannot make camp fires anymore on sites you do not own, but lighting brush on fire works fine and can accomplish the same thing.
- 20:41, 29 November 2016 diff hist +24 Adventurer mode →Woodcutting ,Building and Site Management: added meadhall zone to list
- 20:40, 29 November 2016 diff hist +13 Adventurer mode →Woodcutting ,Building and Site Management: clarification
- 20:38, 29 November 2016 diff hist -2 Adventurer mode →Woodcutting ,Building and Site Management
- 20:37, 29 November 2016 diff hist -9 m Adventurer mode →Woodcutting ,Building and Site Management
- 20:36, 29 November 2016 diff hist +1,065 Adventurer mode Renamed section added info about faction management.
- 20:22, 29 November 2016 diff hist +1 m Adventurer mode →Talking: fixed typo in performers section
- 20:19, 29 November 2016 diff hist +12 m Adventurer mode →Talking: fixed link
- 20:18, 29 November 2016 diff hist +10 m Adventurer mode →Talking: added link
- 20:16, 29 November 2016 diff hist -5 m Quest →Agreements: changed dftext to button text
- 20:15, 29 November 2016 diff hist -14 Quest →Rumors: cleaned up a bit
- 20:14, 29 November 2016 diff hist +2 m Adventurer mode →Woodcutting and Building
- 20:13, 29 November 2016 diff hist -2 Adventurer mode →Woodcutting and Building
- 20:13, 29 November 2016 diff hist +6 m Adventurer mode →Woodcutting and Building: Bolded the section title to match the others
- 20:12, 29 November 2016 diff hist +151 Adventurer mode →Talking: added more info about arguments
- 20:08, 29 November 2016 diff hist +159 DF2014 Talk:Adventurer mode →.40.0X Adventure Mode Playable Races
- 20:07, 29 November 2016 diff hist +285 DF2014 Talk:Adventurer mode new section reputation
- 20:05, 29 November 2016 diff hist +193 DF2014 Talk:Adventurer mode →Adventure Mode Performances and performance skills and taverns
- 19:48, 29 November 2016 diff hist -1 Adventurer mode
- 19:47, 29 November 2016 diff hist +131 Adventurer mode added link to rumors article
- 19:44, 29 November 2016 diff hist +8 Quest →Other Ways to spread rumors: made cleaner
- 19:43, 29 November 2016 diff hist +21 Quest
- 19:42, 29 November 2016 diff hist +1,652 Quest Updated rumor part of the article added subsections, should be basically complete now. Might need some editing.
- 18:49, 29 November 2016 diff hist +185 Adventurer mode forgot one skill
- 18:45, 29 November 2016 diff hist +142 Adventurer mode Split performance skills into general and non-general lists (similar to how fighting skills were layed out)
- 18:41, 29 November 2016 diff hist +9 m Adventurer mode cleaned up
- 18:40, 29 November 2016 diff hist +389 Adventurer mode →Performance Skills
- 18:35, 29 November 2016 diff hist +1,267 Adventurer mode →Starting Skills: Added the rest of the new non-procedurally generated skills
- 18:12, 29 November 2016 diff hist +40 Adventurer mode →World Selection: added more links, made it sound better
- 18:04, 29 November 2016 diff hist +99 Adventurer mode →World Selection: added more links, more clarification
- 17:59, 29 November 2016 diff hist +114 Adventurer mode →World Selection: you can now buy stuff at dwarven fortresses, and taverns.
- 17:56, 29 November 2016 diff hist +19 Adventurer mode →The World is Alive: add version note
- 17:55, 29 November 2016 diff hist +2 Adventurer mode →World Activation: changed section name
- 17:54, 29 November 2016 diff hist +218 Adventurer mode Added link to world activation page as it is very important for players to understand how the world works while playing as it is not standard at all.
- 17:50, 29 November 2016 diff hist +474 DF2014 Talk:World activities →Next version