v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 07:07, 20 April 2024 diff hist -73 Wood cutter current
- 06:40, 15 April 2024 diff hist -71 Attribute →Toughness
- 00:14, 26 March 2024 diff hist -24 Iron man
- 20:26, 21 March 2024 diff hist -65 Manager actually i might've just missed something current
- 20:25, 21 March 2024 diff hist -396 Manager →Relevant Skills: Managers use no social skills in the course of their work.
- 23:54, 8 March 2024 diff hist +35 Template:V50 modding current
- 23:53, 8 March 2024 diff hist +23,091 N Procedural graphics layer Created page with "{{Quality|Unrated}} {{av}} {{Modding}} A list of all '''procedural graphics layer tokens''', used for PCG_LAYERING tokens. {| {{prettytable}}..."
- 23:48, 8 March 2024 diff hist +483 Creature token
- 06:55, 28 February 2024 diff hist +18 Creature →Agitation
- 06:54, 28 February 2024 diff hist -68 Surroundings →Savage
- 02:58, 26 February 2024 diff hist -1 m Stress current
- 02:57, 26 February 2024 diff hist -9 Stress
- 01:44, 20 February 2024 diff hist 0 Material definition token →Material properties
- 01:27, 20 February 2024 diff hist +69 Entity token →Behavior current
- 20:37, 7 February 2024 diff hist +207,135 N Graphics interface.txt This should probably be moved at some point, I got no idea where all this stuff is being held, the dwarf/raw page was not elucidating current
- 20:32, 7 February 2024 diff hist +97 Graphics token →Types
- 20:14, 7 February 2024 diff hist +61 Graphics token →Basic creature sprite types
- 20:14, 7 February 2024 diff hist +6 m Graphics token →Conditions
- 20:13, 7 February 2024 diff hist +337 Graphics token
- 21:06, 27 November 2023 diff hist 0 m Weapon →Foreign weapons