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Difference between revisions of "Speaking"

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'''Speaking''' creatures (those with the {{token|CAN_SPEAK}} token) are able to hold conversations with other such creatures. Adventurers from species ''without'' that token (such as e.g. [[plump helmet men]]) will be unable to talk to other NPCs. Civilizations without this token will wage endless [[war]]s because their inability to speak means they can't negotiate treaties. Strangely, this token is not necessary for creatures to gain [[social skill]]s.
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'''Speaking''' creatures (those with the {{token|CAN_SPEAK|c}} token) are able to hold conversations with other such creatures. Adventurers from species ''without'' that token (such as e.g. a [[plump helmet man]]) will be unable to talk. [[Civilization]]s without this token will wage endless [[war]]s because their inability to speak means they can't negotiate treaties. Strangely, this token is not necessary for creatures to gain [[social skill]]s.
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In fortress mode, civilized creatures can also speak in the midst of combat - you can read what they say in the combat report screen. Their dialog lines are pretty similar to those of NPCs in adventure mode ("Stop! This isn't happening!").
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[[ru:Speaking]]

Latest revision as of 22:22, 8 August 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

Speaking creatures (those with the [CAN_SPEAK] token) are able to hold conversations with other such creatures. Adventurers from species without that token (such as e.g. a plump helmet man) will be unable to talk. Civilizations without this token will wage endless wars because their inability to speak means they can't negotiate treaties. Strangely, this token is not necessary for creatures to gain social skills.

In fortress mode, civilized creatures can also speak in the midst of combat - you can read what they say in the combat report screen. Their dialog lines are pretty similar to those of NPCs in adventure mode ("Stop! This isn't happening!").