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Your '''soldiers''' are the dwarves who make up each '''[[squad]]''' of your '''[[military]]'''. Turning your [[lye maker|useless civilians]] into hardened harbingers of death is one of the most important jobs in the fort. With all the [[forgotten beast|horrors]] [[megabeast|awaiting]] [[titan|you]], you'll need the toughest dwarves you can get.
 
Your '''soldiers''' are the dwarves who make up each '''[[squad]]''' of your '''[[military]]'''. Turning your [[lye maker|useless civilians]] into hardened harbingers of death is one of the most important jobs in the fort. With all the [[forgotten beast|horrors]] [[megabeast|awaiting]] [[titan|you]], you'll need the toughest dwarves you can get.
  
==Soldiers and civilians==
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==Soldiers and Civilians==
 
At any given moment, a dwarf is either a ''soldier'' or a ''civilian''.  When on duty, a dwarf plays the role of a soldier.  The dwarf's icon will be solid: {{Raw Tile|☻|#fff}} .  When off duty, the dwarf is a [[skill|civilian]], with a hollow icon: {{Raw Tile|☺|#fff}} .  Off duty is the default state; all your dwarves will start out this way.
 
At any given moment, a dwarf is either a ''soldier'' or a ''civilian''.  When on duty, a dwarf plays the role of a soldier.  The dwarf's icon will be solid: {{Raw Tile|☻|#fff}} .  When off duty, the dwarf is a [[skill|civilian]], with a hollow icon: {{Raw Tile|☺|#fff}} .  Off duty is the default state; all your dwarves will start out this way.
  
A dwarf goes on duty when given an active [[squad#orders|order]], or when their [[scheduling|schedule]] requires them to follow a passive order.  When going on duty, a dwarf will pick up any equipment needed to fill out their assigned uniform.
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A dwarf goes on duty when given an active [[squad#orders|order]], or when his [[scheduling|schedule]] requires him to follow a passive order.  When going on duty, a dwarf will pick up any equipment needed to fill out his assigned uniform.
  
On-duty soldiers will not follow any orders, alerts or schedules when they are in line of sight of an "enemy" creature, be it a [[goblin]], an [[alligator]], or even a [[hoary marmot]]. However, if facing enemy fighters or large, threatening/freakish creatures, such as werecreatures, they may turn right around and flee in a routed state labeled as "overcome by terror," and are extremely vulnerable to attack as their panic may prevent them from fighting back. Thrill-seeking, quarrelsome and dutiful personality traits help dwarves avoid fleeing in terror, as does the [[Discipline]] skill.  Conversely, undisciplined or insufficiently emotionally-hardened soldiers may be "overwhelmed by horror" after witnessing one or more sapients die and become too horrified to fight or run, resulting in their swift ''en masse'' demise if their comrades aren't swift in dispatching nearby enemies. This is also true for attacking forces: they may outright turn tail and refuse to fight when faced with large numbers of dwarves or militia that stand their ground, and may collapse in complete horror if they see several allies die (if they aren't already running hither and yon trying to avoid the same fate). On-duty soldiers don't take kindly to dwarves trying to assault them during tantrums and may seriously injure or, more likely, kill dwarves who try to beat them up.  While off duty they will instead use whatever dodging skill they have to avoid the angry dwarf's fists, and turn them in to the [[fortress guard]].
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On-duty soldiers will not follow any orders, alerts or schedules when they are in line of sight of an "enemy" creature, be it a [[goblin]], an [[alligator]], or even a [[hoary marmot]]. However, if facing enemy fighters or large threatening/freakish creatures such as werecreatures, they may turn right around and flee in a routed state labeled as "overcome by terror," and are extremely vulnerable to attack as their panic may prevent them from fighting back. Thrill seeking, quarrelsome and dutiful personality traits help dwarves avoid fleeing in terror, as does the [[Discipline]] skill.  Conversely, undisciplined or insufficiently emotionally hardened soldiers may be "overwhelmed by horror" after witnessing one or more sapients die and become too horrified to fight or run, resulting in their swift demise if their comrades aren't swift in dispatching nearby enemies. This is also true for attacking forces: They may outright turn tail and refuse to fight when faced with large numbers of dwarves or militia that stand their ground, and may collapse in complete horror if they see several allies die (if they aren't already running hither and yon trying to avoid the same fate). On-duty soldiers don't take kindly to dwarves trying to assault them during tantrums and may seriously injure or, more likely, kill dwarves who try to beat them up.  While off duty they will instead use whatever dodging skill they have to avoid the angry dwarf's fists, and turn them in to the [[fortress guard]].
  
Off-duty civilians behave in a similar manner. A civilian who spots a hostile creature will possibly panic in a similar manner to undisciplined or generally routed soldiers: they will stop working on whatever job they are performing, and will run, often in some highly-inappropriate direction - generally ''away'' from the perceived threat, but not necessarily ''toward'' safety. It doesn't matter if the "threat" is trapped behind a solid wall, three Z-levels down, with no conceivable way to injure the dwarf - if a civilian can see it, they'll run from it, unless they have a "belligerent" personality (quarrelsome, dutiful, thrill-seeking, or other similar traits) or some measure of discipline, in which case they may ''actually attack it'' or ignore it completely if they perceive it as nonthreatening, though line of sight may be a factor.
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Off-duty civilians behave in a similar manner. A civilian who spots a hostile creature will possibly panic in a similar manner to undisciplined or generally routed soldiers: He will stop working on whatever job he is performing, and will run often in some highly inappropriate direction - generally ''away'' from the perceived threat, but not necessarily ''toward'' safety. It doesn't matter if the "threat" is trapped behind a solid wall, three Z levels down, with no conceivable way to injure the dwarf - if a civilian can see it, he'll run from it, unless he has a "belligerent" personality (quarrelsome, dutiful, thrill seeking, or other similar traits) or some measure of discipline, in which case they may ''actually attack it'' or ignore it completely if they perceive it as nonthreatening, though line of sight may be a factor.
  
An off-duty dwarf who is a member of a squad will perform whatever civilian [[labor]]s are enabled.  In addition, they may train in their [[barracks]], doing Individual Weapon Drills to keep their abilities semi-sharp, if their squad has an assigned barracks. (They will not participate in any group training, though.) Off-duty dwarves may continue to wear their military uniforms and it is advised to have them do so (this is the default behavior). It is also advised to make sure they have at least the bare minimum for a uniform, if told to have it replace their civilian attire, to avoid unhappiness from no shoes and being uncovered/shirtless: upper and lower body and shoes (for example, a mail shirt, trousers, and socks are perfectly fine while a mail shirt and trousers by themselves are not.) This is due to some dwarves being even less bright than usual and stripping off whatever isn't acceptable to use for their uniform.
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An off-duty dwarf who is a member of a squad will perform whatever civilian [[labor]]s are enabled.  In addition, he may train in his [[barracks]], doing Individual Weapon Drills to keep his abilities semi-sharp, if his squad has an assigned barracks. (He will not participate in any group training, though.) Off-duty dwarves may continue to wear their military uniforms and it is advised to have them do so (this is the default behavior). Also, it's advised to make sure they have at least the bare minimums for a uniform if told to have it replace their civilian attire to avoid unhappiness from no shoes and being uncovered/shirtless: upper and lower body and shoes (for example, a mail shirt, trousers, and socks are perfectly fine while a mail shirt and trousers by themselves are not.) This is due to some dwarves being even less bright than usual and stripping off whatever isn't acceptable to use for their uniform.
  
 
==Weapons and skills==
 
==Weapons and skills==

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