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Editing Soil

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===Trees and Shrubs===
 
===Trees and Shrubs===
 
Once you discover the [[cavern]]s, subterranean trees, shrubs and mosses will begin to grow on any subterranean soil.  Any kind of vegetation implicitly has some soil under it, even if it grew on [[mud]]dy stone; clearing the growth (such as by building a [[road]]) will thus create a soil floor, even in a stone [[layer]].  It will typically correspond to the lowest soil layer in the local [[biome]]; if that happens to be useful clay or sand, an enterprising player can use [[irrigation]] and some patience to move their sand/clay collection [[zones]] closer to the [[magma]].
 
Once you discover the [[cavern]]s, subterranean trees, shrubs and mosses will begin to grow on any subterranean soil.  Any kind of vegetation implicitly has some soil under it, even if it grew on [[mud]]dy stone; clearing the growth (such as by building a [[road]]) will thus create a soil floor, even in a stone [[layer]].  It will typically correspond to the lowest soil layer in the local [[biome]]; if that happens to be useful clay or sand, an enterprising player can use [[irrigation]] and some patience to move their sand/clay collection [[zones]] closer to the [[magma]].
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== Kaleidoscopic soil ==
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If the game somehow fails to assign any soil materials to the current region's geological layer definitions (e.g. if the {{token|SOIL|imat}} or {{token|SOIL_SAND|imat}} tokens are removed), then when the game attempts to determine the material used by a given soil tile, it will return a '''random number''' in order to alert the user that something has gone wrong. As a result, the tile's appearance will rapidly change, and [[mining]] will yield a random [[stone]], [[gem]], or unusable boulder made of [[metal]] or other [[material|generated material]] and leave behind a floor composed of the original layer material, assuming the mining job does not randomly cancel due to the selection of an undiggable material such as [[slade]].
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The same thing can happen with layer stone tiles if no materials are marked with an appropriate layer type (such as {{token|IGNEOUS_EXTRUSIVE|imat}} or {{token|SEDIMENTARY|imat}}).
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[[File:Glitched_soil.gif|thumb|center|465px|A visualization of this effect.]]
  
 
{{materials}}
 
{{materials}}

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