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Editing Skull

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[[File:skull_sprite_preview.png|right]]'''Skulls''' are the protective head [[bone]] of most [[creatures]], often containing a brain. They can be obtained from the [[corpse]]s of dead creatures, and as a by-product of [[butcher|butchering]]. Most creatures have one skull, but some have none and others have [[hydra|up to seven]].
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[[File:skull_sprite_preview.png|right]]'''Skulls''' can be obtained from the [[corpse]]s of dead [[creatures]] and as a by-product of [[butcher|butchering]]. Most creatures have one skull, but some have none and others have [[hydra|up to seven]].
  
 
Skulls can be processed into [[totem]]s at the [[craftsdwarf's workshop]]. They cannot be used as substitute "bones" in creating bone crafts.
 
Skulls can be processed into [[totem]]s at the [[craftsdwarf's workshop]]. They cannot be used as substitute "bones" in creating bone crafts.
  
Unlike bones or [[shell]]s, dwarves rarely request skulls for [[strange mood]]s.
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Unlike [[bones]] or [[shell]], dwarves rarely request skulls for [[strange mood]]s.
  
 
For totems, the [[value]] of the original animal is very important. Like all creature byproducts, the skull value is scaled by the [[creature token#M|modvalue]] of the creature.
 
For totems, the [[value]] of the original animal is very important. Like all creature byproducts, the skull value is scaled by the [[creature token#M|modvalue]] of the creature.

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