v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Set traffic areas"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Note about restricted != forbidden)
Line 3: Line 3:
 
For example, a dwarf will choose a 14 tile high traffic route (14*1=14) over a 3 tile low traffic route (3*5=15).{{verify}}
 
For example, a dwarf will choose a 14 tile high traffic route (14*1=14) over a 3 tile low traffic route (3*5=15).{{verify}}
  
Note: Setting Restricted does not appear to forbid a dwarf from travelling over those squares, no matter how high the cost per tile.
+
Setting Restricted does not forbid a dwarf from travelling over those squares, but rather makes them willing to walk 12.5 times further, to increase this effect outline the side of the restricted area with some high traffic designation and your dwarves will walk 25 times further. It is often a good idea to set any water source in a biome with seasonal freezing to restricted so your dwarves will be less likely to be caught on it when it melts.
 
 
 
==Default Traffic Weights==
 
==Default Traffic Weights==
 
These numbers have been taken from /data/init.txt
 
These numbers have been taken from /data/init.txt

Revision as of 23:37, 7 November 2007

Traffic areas are used to manipulate the movements of dwarves. Traffic areas can be designated as high, normal, low or restricted. When walking from one point to another, dwarves consider these designations in finding the shortest path.

For example, a dwarf will choose a 14 tile high traffic route (14*1=14) over a 3 tile low traffic route (3*5=15).[Verify]

Setting Restricted does not forbid a dwarf from travelling over those squares, but rather makes them willing to walk 12.5 times further, to increase this effect outline the side of the restricted area with some high traffic designation and your dwarves will walk 25 times further. It is often a good idea to set any water source in a biome with seasonal freezing to restricted so your dwarves will be less likely to be caught on it when it melts.

Default Traffic Weights

These numbers have been taken from /data/init.txt

Designation Cost
High 1
Normal 2
Low 5
Restricted 25