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Editing Restraint

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Restraints are also very useful in weaponizing otherwise untrainable creatures that you've managed to capture in a cage trap. Hostile creatures on restraints will no longer be aggressive to dwarves, which means [[semi-megabeast]]s, [[megabeast]]s, and even [[forgotten beast]]s can be chained up where a guard is needed as these will still draw aggression from invaders and [[undead]], and will fight back when possible (within range of being restrained). Beware though, as forgotten beasts with special attacks like deadly dust may still use it liberally even if chained, and this can be harmful to dwarves. Restrained building destroyers may destroy nearby buildings, so they should be located a safe distance from anything destructible (including other restraints).
 
Restraints are also very useful in weaponizing otherwise untrainable creatures that you've managed to capture in a cage trap. Hostile creatures on restraints will no longer be aggressive to dwarves, which means [[semi-megabeast]]s, [[megabeast]]s, and even [[forgotten beast]]s can be chained up where a guard is needed as these will still draw aggression from invaders and [[undead]], and will fight back when possible (within range of being restrained). Beware though, as forgotten beasts with special attacks like deadly dust may still use it liberally even if chained, and this can be harmful to dwarves. Restrained building destroyers may destroy nearby buildings, so they should be located a safe distance from anything destructible (including other restraints).
  
Currently, due to a bug, a restrained animal will keep the restraint on their upper body if it's deconstructed while the animal is still restrained. This can be used to "equip" your beasts with decorations, such as spiked chain collars or lavish ropes, but has no in-game effect. Similarly, if you move a caged were-creature in its non-were form to a chain, and then de-assign it that chain, it will immediately recage itself rather then be set free. Its unclear if the cage is duplicated when this happens or if the prisoner has the cage as an item.
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Currently, due to a bug, a restrained animal will keep the restraint on their upper body if it's deconstructed while the animal is still restrained. This can be used to "equip" your beasts with decorations, such as spiked chain collars or lavish ropes, but has no in-game effect.
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Currently, due to another suspected bug if you move a caged were creature in its non were form to a chain and then de-assign it that chain it will immediately recage itself rather then be set free. Its unclear if the cage is duplicated when this happens or if the prisoner has the cage as a item.
  
 
If a creature falls down from a ledge while restrained, it will not be left hanging. Instead, it will be released from the restraint and keep falling.
 
If a creature falls down from a ledge while restrained, it will not be left hanging. Instead, it will be released from the restraint and keep falling.

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