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Editing Quarry bush

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{{av}}
 
{{av}}
  
The '''quarry bush''' is one of the six known [[subterranean]] [[crop]]s, and as such, it may only be grown [[underground]]. They can be [[farming|planted]] in [[Calendar|spring, summer and autumn]].
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The '''quarry bush''' is one of the six known [[subterranean]] [[crop]]s, and as such, it may only be grown [[underground]]. They can be [[farming|planted]] in [[Calendar|spring, summer and autumn]].  
  
Harvesting a grown quarry bush will yield several leaves, and an equal amount of quarry bush ''plants'', which may be [[plant processing|processed]] into yet more leaves at a [[farmer's workshop]] by selecting the {{DFtext|Process plant to bag|7:0:1}} work order. You will need an empty bag available for this task. This will result in [[bag|bags]] of quarry bush leaves, which then must be [[cooking|cooked]] in the [[kitchen]] to be edible.  Quarry bushes cannot be [[brewing|brewed]] into [[alcohol]].
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Quarry bushes may be [[plant processing|processed]] at a [[farmer's workshop]] by selecting the {{DFtext|Process plant to bag|7:0:1}} work order. You will need an empty bag available for this task. This will result in [[bag|bags]] of quarry bush leaves, which then must be [[cooking|cooked]] in the [[kitchen]] to be edible.  Quarry bushes cannot be [[brewing|brewed]] into [[alcohol]].
  
Processing quarry bushes at a [[farmer's workshop]] requires one [[bag]], and will produce 5 quarry bush leaves (and one rock nut) for every plant in a given stack of quarry bushes. Unlike, say, [[flour]], quarry bush leaves do not ''need'' to stay in bags, but your dwarves will not usually take them out without micro-management (exception: leaves will be removed if taken for cooking while still in a farmer's workshop).
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Processing quarry bushes at a [[farmer's workshop]] requires one [[bag]], and will produce 5 quarry bush leaves (and one rock nut) for every plant in a given stack of quarry bushes. Quarry bush leaves will be removed from their bag if taken for cooking while still in a farmer's workshop.
  
 
[[Cook]]ing quarry bush leaves can result in very large stacks of prepared food, thus saving space and [[barrel|barrels]]. In a fortress that relies on selling large, expensive stacks of prepared food, quarry bush leaves are great filler: a lavish meal made from whip wine and [[cheese|dwarven cheese]] with two stacks of quarry bush leaves for filler is worth almost ten times more than an easy meal made from wine and cheese alone.
 
[[Cook]]ing quarry bush leaves can result in very large stacks of prepared food, thus saving space and [[barrel|barrels]]. In a fortress that relies on selling large, expensive stacks of prepared food, quarry bush leaves are great filler: a lavish meal made from whip wine and [[cheese|dwarven cheese]] with two stacks of quarry bush leaves for filler is worth almost ten times more than an easy meal made from wine and cheese alone.
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==Plant Gathering==
 
==Plant Gathering==
  
Like with any [[plant]] growth, a wild quarry bush plant growing underground (not planted) will yield exactly ''one'' leaf when [[herbalist|gathered]], plus the usual random amount of quarry bushes, which can be processed into more leaves as usual.
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Due to a quirk in the raws, a wild quarry bush plant growing underground (not planted) can yield 6 leaves, if placed in a [[Activity_zone#Plant_collection|gathering zone]].  A [[herbalist]] will first harvest a single leaf growth, then collect the entire plant, which can be processed as usual afterwards, for 5 more leaves.
  
 
==Food Value==
 
==Food Value==
  
Thanks to the increased value of rock nut oil as a by-product of rock nut processing, the highest potential value of products gleaned from one quarry bush plant is 66 (six leaves at a value of 10 each, plus oil and a press cake).   
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Thanks to the increased value of rock nut oil as a by-product of rock nut processing, the highest potential value of products gleaned from one quarry bush plant is 56 (five leaves at a value of 10 each, plus oil and a press cake).   
  
 
*Grow time: 500
 
*Grow time: 500
 
*Plant value: 2
 
*Plant value: 2
*Spice value: 10(x6)
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*Spice value: 10(x5)
 
*Seed value: 1
 
*Seed value: 1
 
*Mill value: 1
 
*Mill value: 1

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