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{{Quality|Fine}}
 
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:''For the article on farming plants, see [[Farming]]. For the article on crops, see [[Crops]].''
 
:''For the article on farming plants, see [[Farming]]. For the article on crops, see [[Crops]].''
[[File:plant_sprites_preview.png|right]]A '''plant''' is a regrowing natural resource. In ''Dwarf Fortress'', they can be separated into four categories, all of which have different properties and uses. In the context of the game, they also include fungi (such as [[plump helmet]]s or [[fungiwood]]) and certain things not made of plant matter (such as [[staring eyeball]]s and [[wormy tendril]]s), all of which are functionally identical to plants.
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A '''plant''' is a regrowing natural resource. In ''Dwarf Fortress'', they can be separated into four categories, all of which have different properties and uses. In the context of the game, they also includes fungi (such as [[plump helmet]]s or [[fungiwood]]) and certain things not made of plant matter (such as [[staring eyeball]]s and [[wormy tendril]]s), all which are functionally identical to plants.
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[[File:plants_prev.png|thumb|270px|right|Not the inhaling type.]]
  
 
==Major types of plants==
 
==Major types of plants==
* [[Crop]] - Crops, including [[Crop#Garden Plants|garden plants]] which can be bought at [[embark]], can be planted from [[seed]]s and grown in [[farm]]s. There are above-ground as well as subterranean crops, both of which need soil or muddied rock to grow.
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===Crop===
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''Main article: [[Crop]]''
  
* [[Shrub]] - Shrubs cannot be planted, and must be [[plant gathering|gathered]] from naturally-growing specimens.
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Crops can be planted from [[seed]]s and grown in [[farm]]s. These include [[Crop#Garden Plants|garden plants]] which can be bought at [[embark]]. There are above-ground as well as subterranean crops, both of which need soil or muddied rock to grow.
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===Shrub===
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''Main article: [[Shrub]]''
  
* [[Tree]] - Trees are not (''currently'') farmable, and grow on multiple z-levels, providing [[wood]] and possibly [[Plant#fruit|fruit]].
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Shrubs cannot be planted, and must be [[plant gathering|gathered]] from naturally-growing specimens.
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===Tree===
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''Main article: [[Tree]]''
  
* [[Grass]] - Grasses form the natural groundcover of [[soil]] and muddied rock, and are necessary to feed [[grazer|grazing]] animals.
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Trees are not farmable, and grow on multiple z-levels, providing [[wood]] and possibly [[Plant#fruit|fruit]].
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===Grass===
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''Main article: [[Grass]]''
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Grasses form the natural groundcover of [[soil]] and muddied rock, and are necessary to feed [[grazer|grazing]] animals.
  
 
==Plant growth==
 
==Plant growth==
 
Plants may have multiple different types of growths. Each growth can have different properties in terms of usages and edibility. In general, only plant growths which are usable in some fashion will be collected and stockpiled by dwarves.
 
Plants may have multiple different types of growths. Each growth can have different properties in terms of usages and edibility. In general, only plant growths which are usable in some fashion will be collected and stockpiled by dwarves.
  
===Bulb/Flower/Leaf===
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===Bulb===
Neither bulbs, flowers, or leaves contain [[seed]]s. Currently, only [[date palm]] trees produce flowers that are usable in-game, and most usable leaves are edible.
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Bulbs do not contain [[seed]]s.
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===Flower===
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Flowers do not contain [[seed]]s. Currently, only [[date palm]] trees produce flowers that are usable in-game.
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===Leaf===
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Leaves do not contain [[seed]]s. Currently, most usable leaves are edible.
  
 
In-game, the category "leaves" in the stocks screen includes most non-seed plant growths (leaves, fruit, [[flower]]s, etc.)
 
In-game, the category "leaves" in the stocks screen includes most non-seed plant growths (leaves, fruit, [[flower]]s, etc.)
  
An example of a common plant with useful leaves is the [[quarry bush]], which, when cooked, can produce large stacks of [[Cook#Prepared Meals|prepared food]].
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An example of a common plant with useful leaves is the [[quarry bush]] which, when cooked, can produce large stacks of [[Cook#Prepared Meals|prepared food]].
 
 
As most species of trees grow, they will produce leaves as a [[Tree#Growths|growth]]. Although these leaves will drop to the floor during the autumn seasons, they currently cannot be collected and have no use other than for atmospheric effect. Also, tree leaves cannot be cut away, and they only disappear during the winter season, or if the tree is chopped down.  
 
  
[[File:Tree+3.png|thumb|Leaves growing on an [[apricot]] tree]]
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As most species of trees grow, they will produce leaves as a [[Tree#Growths|growth]]. Although these leaves will drop to the floor during the autumn seasons, they currently cannot be collected and have no use other than for atmospheric effect. Also, tree leaves cannot be cut away, and they only disappear during the winter seasons or if the tree is chopped down.
  
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[[File:Tree+3.png|thumb|Leaves growing on an [[Apricot]] tree]]
 
===Nut===
 
===Nut===
 
A nut is a [[tree]] [[seed]] growth, usually edible.
 
A nut is a [[tree]] [[seed]] growth, usually edible.
===Pod/Fruit===
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===Pod===
Pods and fruits are plant growths containing [[seed]]s. In comparison to [[fruit]], pods are thin structures, usually not edible. In comparison to [[pod]]s, fruits are larger structures, usually edible.  Fruit may be produced by both [[crop]]s and [[Tree#Fruit|trees]].
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A pod is a [[plant]] growth containing [[seed]]s. In comparison to [[fruit]], pods are thin structures, usually not edible.
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===Fruit===
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A fruit is a [[plant]] growth containing [[seed]]s. In comparison to [[pod]]s, fruits are larger structures, usually edible.  Fruit may be produced by both [[crop]]s and [[Tree#Fruit|trees]].
 
==== Collection ====
 
==== Collection ====
In [[Fortress mode]], fruit can be picked, on the surface, by setting up a gathering [[zone]] ({{k|i}} then {{k|g}}). If there are any trees in the zone, a dwarf will pick up a [[stepladder]] or [[climber|climb]] the tree and drop the fruit to the ground, where they or some other food hauler will pick it up. Alternatively, if fruit has fallen on a shrub, gathering that shrub will gather the fruit on it as well. On the stocks screen, fruit such as apples is in the Leaves category.
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In [[Fortress mode]], fruit can be picked, on the surface, by setting up a gathering [[zone]] ({{k|i}} then {{k|g}}). If there are any trees in the zone, a dwarf will pick up a [[stepladder]] or [[climber|climb]] the tree and drop the fruit to the ground, where they or some other food hauler will pick it up. Alternatively, if fruit has fallen on a shrub, gathering that shrub will gather the fruit on it as well.
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Some examples:
 
Some examples:
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{{materials}}
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{{Plants}}
 
{{Plants}}
 
{{category|plants}}
 
{{category|plants}}
 
[[ru:Plant]]
 
[[ru:Plant]]

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