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Editing Peasant

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==Generating Peasants==
 
==Generating Peasants==
  
*Peasants appear in [[immigration|migrant waves]]. Note that military and social skills are not considered when labeling a dwarf - a peasant may well be a skilled military fighter, but still only haul around stones at the workplace. More often than not, peasants in migrant waves have some military skills and relatively few in-fortress relationships, and therefore make good recruits for your [[military]].
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*Peasants appear in [[immigration|migrant waves]]. Note that military and social skills are not considered when labeling a dwarf - a peasant may well be a skilled military fighter, but still only haul around stones at the workplace. More often than not, peasants in migrant waves have some military skills and relatively few in-fortress relationships, and therefore make good drafting targets for your [[military]]. Note that peasants in the military that are sent off-duty have an additional negative [[thought]] from being relieved of duty; this can be solved by assigning them to an easily-trained or needed task ([[engraving]], for instance) until they reach at least novice skill at it.
  
 
*A peasant is often produced when [[children]] reach their eighteenth birthday. Children that have been around a while usually gain levels in the [[planter]] skill, because "Harvest Plants" can be done by any dwarf, children included, if you kept the "Dwarves All Harvest" option in [[standing orders]]. Children who completed a non-possessed [[strange mood]] will grow up into legendary [[Craftsdwarf|craftsdwarves]] rather than peasants. Children that come to full term will likely have lots of strong relationships around your fortress, and drafting them into your <s>suicide squads</s> army can result in unhappy [[thought]]s. Fortresses that manage to survive until their fifteenth year should expect to see ''plenty'' of peasants and should be prepared by building lots of comfy white-collar workshops.
 
*A peasant is often produced when [[children]] reach their eighteenth birthday. Children that have been around a while usually gain levels in the [[planter]] skill, because "Harvest Plants" can be done by any dwarf, children included, if you kept the "Dwarves All Harvest" option in [[standing orders]]. Children who completed a non-possessed [[strange mood]] will grow up into legendary [[Craftsdwarf|craftsdwarves]] rather than peasants. Children that come to full term will likely have lots of strong relationships around your fortress, and drafting them into your <s>suicide squads</s> army can result in unhappy [[thought]]s. Fortresses that manage to survive until their fifteenth year should expect to see ''plenty'' of peasants and should be prepared by building lots of comfy white-collar workshops.

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