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The frozen surface of the ocean offers nothing but [[ice]] and salt water, therefore requiring you to bring all the necessary supplies with yourself. Here is a comprehensive list of what you will need:
 
The frozen surface of the ocean offers nothing but [[ice]] and salt water, therefore requiring you to bring all the necessary supplies with yourself. Here is a comprehensive list of what you will need:
  
* [[Sand]] - If your civilization has access to [[bituminous coal]] or [[lignite]], [[green glass]] is the most cost-efficient material to make items out of. If not, bring a lot of [[wood]] instead, as stone can be mined out of the ocean floor, assuming there is an area that is solid ice down to the bottom. [[Ice]] can also be used for construction.
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* [[Sand]] - If your civilization has access to [[bituminous coal]] or [[lignite]], [[green glass]] is the most cost-efficient material to make items out of. If not, bring a lot of [[wood]] instead, as stone can be mined out of the ocean floor, assuming there is an area that is solid ice down to the bottom.
 
* [[Brewing|Brewable]] [[fruit]]s - While [[booze]] can be chosen on embark, fruits give five times as much for the same price. In addition, choosing brewable items instead of booze will allow you the freedom to retire your fort if you so desire, as they won't get wasted instantly even if the game dumps them all out of their containers. They come up in bags but can't be brewed as such{{bug|7423}}, requiring you to dump them out beforehand. They can, however, be eaten by dwarves, requiring you to make a large supply of [[pot]]s early to brew all of them as soon as possible, or to forbid them so they won't be touched until you want them brewed. If you like to switch between fortresses via retire/unretire, brew sparingly so you don't waste the items, and forbid what you don't immediately need to use. Buy at least one of each type of booze at embark anyway, as they come in barrels, which you'll want for brewing.
 
* [[Brewing|Brewable]] [[fruit]]s - While [[booze]] can be chosen on embark, fruits give five times as much for the same price. In addition, choosing brewable items instead of booze will allow you the freedom to retire your fort if you so desire, as they won't get wasted instantly even if the game dumps them all out of their containers. They come up in bags but can't be brewed as such{{bug|7423}}, requiring you to dump them out beforehand. They can, however, be eaten by dwarves, requiring you to make a large supply of [[pot]]s early to brew all of them as soon as possible, or to forbid them so they won't be touched until you want them brewed. If you like to switch between fortresses via retire/unretire, brew sparingly so you don't waste the items, and forbid what you don't immediately need to use. Buy at least one of each type of booze at embark anyway, as they come in barrels, which you'll want for brewing.
 
* [[Stone]] - Mainly for [[mechanism]]s and [[block]]s. Should be enough for a line of [[cage trap]]s in your fortress entrance. [[Cage]]s themselves can be made out of glass.
 
* [[Stone]] - Mainly for [[mechanism]]s and [[block]]s. Should be enough for a line of [[cage trap]]s in your fortress entrance. [[Cage]]s themselves can be made out of glass.

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