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* [[Brewing|Brewable]] [[fruit]]s - While [[booze]] can be chosen on embark, fruits give five times as much for the same price. In addition, choosing brewable items instead of booze will allow you the freedom to retire your fort if you so desire, as they won't get wasted instantly even if the game dumps them all out of their containers. They come up in bags but can't be brewed as such{{bug|7423}}, requiring you to dump them out beforehand. They can, however, be eaten by dwarves, requiring you to make a large supply of [[pot]]s early to brew all of them as soon as possible, or to forbid them so they won't be touched until you want them brewed. If you like to switch between fortresses via retire/unretire, brew sparingly so you don't waste the items, and forbid what you don't immediately need to use. Buy at least one of each type of booze at embark anyway, as they come in barrels, which you'll want for brewing.
 
* [[Brewing|Brewable]] [[fruit]]s - While [[booze]] can be chosen on embark, fruits give five times as much for the same price. In addition, choosing brewable items instead of booze will allow you the freedom to retire your fort if you so desire, as they won't get wasted instantly even if the game dumps them all out of their containers. They come up in bags but can't be brewed as such{{bug|7423}}, requiring you to dump them out beforehand. They can, however, be eaten by dwarves, requiring you to make a large supply of [[pot]]s early to brew all of them as soon as possible, or to forbid them so they won't be touched until you want them brewed. If you like to switch between fortresses via retire/unretire, brew sparingly so you don't waste the items, and forbid what you don't immediately need to use. Buy at least one of each type of booze at embark anyway, as they come in barrels, which you'll want for brewing.
 
* [[Stone]] - Mainly for [[mechanism]]s and [[block]]s. Should be enough for a line of [[cage trap]]s in your fortress entrance. [[Cage]]s themselves can be made out of glass.
 
* [[Stone]] - Mainly for [[mechanism]]s and [[block]]s. Should be enough for a line of [[cage trap]]s in your fortress entrance. [[Cage]]s themselves can be made out of glass.
* [[Wood]] - For [[bed]]s, because your dwarves have to sleep somewhere. Not recommended for anything else, because it may get damaged by low temperatures. If you do not have access to [[bituminous coal]] or [[lignite]], this is your main source of fuel until you find magma.
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* [[Wood]] - For [[bed]]s, because your dwarves have to sleep somewhere. Not recommended for anything else, because it may get damaged by low temperatures.
 
* [[Ore]] - For [[weapon]]s, necessary for hunting down wildlife, and to establish a basic defense, preferably made of [[bronze]] or [[bismuth bronze]], but use [[copper]] if you lack the necessary ingredients. [[Iron]] ores are four times as expensive, and you can always request them from the [[caravan]] later on.
 
* [[Ore]] - For [[weapon]]s, necessary for hunting down wildlife, and to establish a basic defense, preferably made of [[bronze]] or [[bismuth bronze]], but use [[copper]] if you lack the necessary ingredients. [[Iron]] ores are four times as expensive, and you can always request them from the [[caravan]] later on.
 
* [[Egg production|Poultry]] - An efficient and reliable food source. Eggs are laid in [[nest box]]es and have to be [[cooking|cooked]] to be edible. Can also be bred and slaughtered for [[meat]], [[tallow]], [[skin]], and [[bone]], which in turn can be used to craft crossbows, bolts, and basic armor.
 
* [[Egg production|Poultry]] - An efficient and reliable food source. Eggs are laid in [[nest box]]es and have to be [[cooking|cooked]] to be edible. Can also be bred and slaughtered for [[meat]], [[tallow]], [[skin]], and [[bone]], which in turn can be used to craft crossbows, bolts, and basic armor.

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