v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Mud
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 9: | Line 9: | ||
== Farming and spontaneous growth on mud == | == Farming and spontaneous growth on mud == | ||
− | The plants that can be [[farming|farmed]] on mud are the same as those that would grow on soil in the same place. Biome-appropriate grass (useful for [[Pasture|grazing]]) and plants (and, if underground, trees) will also spontaneously grow on muddy stone just like any other soil tile. [[Tile_attributes|Above-ground]] plants can't grow or be farmed on underground tiles, and vice versa, though tiles can be made permanently "above-ground" by exposing them to light. And perhaps unfortunately, muddying stone won't allow farming of different above-ground crops from other biomes. Note that underground plants won't spontaneously grow until a [[cavern]] has been breached, though farming from seeds is still possible. Note also that saplings need more than 1 z-level to mature into adult, wood-bearing trees (see [[tree farming]] for more) | + | The plants that can be [[farming|farmed]] on mud are the same as those that would grow on soil in the same place. Biome-appropriate grass (useful for [[Pasture|grazing]]) and plants (and, if underground, trees) will also spontaneously grow on muddy stone just like any other soil tile. [[Tile_attributes|Above-ground]] plants can't grow or be farmed on underground tiles, and vice versa, though tiles can be made permanently "above-ground" by exposing them to light. And perhaps unfortunately, muddying stone won't allow farming of different above-ground crops from other biomes. Note that underground plants won't spontaneously grow until a [[cavern]] has been breached, though farming from seeds is still possible. Note also that saplings need more than 1 z-level to mature into adult, wood-bearing trees. (see [[tree farming]] for more.) |
Constructed floors behave differently - plants won't spontaneously grow on them, but farms will grow fine. Muddied smoothed floors might behave differently from muddied rough floors also, but more information is needed.{{verify}} | Constructed floors behave differently - plants won't spontaneously grow on them, but farms will grow fine. Muddied smoothed floors might behave differently from muddied rough floors also, but more information is needed.{{verify}} |