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Editing Modification:New plants

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==Morlark's Plant Mod==
 
==Morlark's Plant Mod==
  
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Some of these plants are restricted to certain biomes, so don't be surprised if you can't find all of them in your location. Some of them are not very common, so it may take a while to find them even if you're in the right place.
 
Some of these plants are restricted to certain biomes, so don't be surprised if you can't find all of them in your location. Some of them are not very common, so it may take a while to find them even if you're in the right place.
  
This new version (v1.2) adds four new plants to be found in a variety of different biomes.
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This new version (v1.1) adds three new plants to be found in a variety of different biomes. It also has some minor value tweaks to be more consistent.
  
[http://morlark.uwcs.co.uk/misc/df/matgloss_plant_morlark.txt Morlark's Plant Mod (v1.2)] (Save this to your '\raw\objects' directory. Generate a new world for it to take effect.)
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[http://morlark.uwcs.co.uk/misc/df/matgloss_plant_morlark.txt Morlark's Plant Mod (v1.1)] (Save this to your '\raw\objects' directory. Generate a new world for it to take effect. If you have installed a previous version of this mod then you will need to remove the 'matgloss_plant_morlark' file from your '\data\objects' directory before generating a new world.)
  
 
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|Wintersbite. Can be brewed to produce alcohol, or milled to make dye. Seasons: Winter. Biome: Temperate conifer forest. Availability: Uncommon. Only available by herbalism.
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|Wintersbite. Can me brewed to produce alcohol, or milled to make dye. Seasons: Winter. Biome: Temperate conifer forest. Availability: Uncommon. Only available by herbalism.
 
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|Drycup Bloom. Can be cooked when processed to bag. Seasons: All except winter. Biome: Pools. Availability: Common. Only available by herbalism.
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|Drycup Bloom. Can be cooked when processed to bag. Seasons: All except winter: Biome: Pools. Availability: Common. Only available by herbalism.
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|Green Seaweed. Can be eaten when cooked. Seasons: All except winter. Biome: Any ocean. Availability: Common. Only available by herbalism.
 
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|Cloud Frond. Can be eaten when cooked, or cooked when milled. Seasons: Summer. Biome: Tropical savanna. Availability: Common. Can be farmed.
 
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|Shine Root. Can be cooked when processed to barrel, or used for cloth. Seasons: Summer and autumn. Biome: Tundra. Availability: Common. Can be farmed.
 
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|Creeping Cave Mould. Can be cooked when processed to barrel, or milled to make dye. Seasons: Autumn and winter. Biome: Cave river. Availability: Common. Only available by herbalism.
 
 
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Note: I started work on this before I discovered FFT's Alcohol Mod, so there's a small amount of overlap with it. Feel free to use both this and the Alcohol Mod at the same time, but don't be surprised if you find odd things like plants with similar (or the same) names being used for different things.
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==Teldin's Mod==
 
==Teldin's Mod==
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Not just for plants, this mod adds several new creatures, items, foods, and playable races.
 
Not just for plants, this mod adds several new creatures, items, foods, and playable races.
  
[http://teldin.wikispaces.com/space/showimage/teldin%27s+mod.zip Teldin's Mod]
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[http://rapidshare.com/files/68419526/teldin_s_mod.zip.html Teldin's Mod]
 
 
 
 
==Botany Mod '''2'''==
 
 
 
Adds 73 new plants, some indoors and lots outdoors
 
 
 
[[User:Chariot#Botany_Mod_2|Botany Mod 2]]
 
 
 
==Dwarmins Plant Mod==
 
Heres a few plants I use.
 
 
 
Gallows Weed: Grows in evil swamps, valuable when brewed into pitchdank beer. Can only be gathered by herbalism. Guess the reference!
 
 
 
Evermind Flower: Uncommon plant grows in good areas, used to make windwine.
 
 
 
Moon Acorn: Can be found in good areas, can be processed to vial to make cookable extract, moon acorn butter.
 
 
 
Marble Leaf: Uncommon plant that grows in savage areas-can be used make semi-valuable silver dye.
 
  
Dragon Root: Rare plant that only be found in savage areas with herbalism-can be brewed into emberwine or be processed to vial for cookable extract, dragonspice.
 
  
Flax: Found everywhere, can be brewed into mountain tea or woven into cloth.
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==Botany Mod==
  
Jute: A cheap quick growing cloth, also called Burlap.
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Adds several new indoor plans and numerous new outdoor plants
  
Royal Plum: Grows everywhere, but rare. Only available by herbalism. Can be brewed into royal liquer, processed to vial to create royal plum jelly, or milled to make dark indigo dye.
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[[User:Chariot#Botany_Mod|Botany Mod]]
  
http://rapidshare.com/files/71696334/matgloss_plant_dwarmod.txt.html
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[[Category: Modding]]

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