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Editing Military tactics

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{{Skill
 
{{Skill
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| color      = 3:0
| skill      = Tactician
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| skill      = Military Tactics
| profession = None
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| profession = Unknown
 
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'''Military Tactics''' is a [[military]] [[skill]] first introduced in 0.31.14.
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Before version 0.44.06, it only affected worldgen battles, giving the side with the better tactician a better chance of victory. However, the skill was given a purpose outside of worldgen after the release of version 0.44.06, in which pillaging and razing were added. The skill gives your dwarves a higher chance of success when pillaging/razing other civilizations sites, proportionate to your most skilled tactician's skill in Military Tactics.
  
'''Military tactics''' is a [[military]] [[skill]]. Along with [[leader]] and [[organizer]] skills, it affects [[mission]] simulations on the world map, giving the side with the better tactician a greater chance of victory.
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When assigning dwarves to squads, Military Tactician never appears as a "relevant skill." (Note: This has not been tested with versions 0.44.06 and 0.44.07 yet.)
  
Military tactics determines a [[squad]]'s success chance in pillage and raze [[mission]] battles. The squad member with the highest skill in military tactics is used. The skill skews rolls in battles in opposition to the opponent's tactician skills.
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In the Future of the Fortress of 31/March/2016, Toady mentioned that it affects how successful a general is in worldgen battles.  
  
Military tactics is an available skill at [[embark]]. When assigning squad members, military tactician appears as a relevant skill for squad-leading nobles/appointments.
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In version 0.44.07, Military Tactics was added as a skill your dwarves can obtain before embarking.
  
A mission leader can increase this skill in pillage and raze missions when they gain a {{DFtext|positional advantage}} over the enemy.
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See also [[Tracker]].
  
 
{{skills}}
 
{{skills}}
{{Category|Military}}
 

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