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==Assigning a Militia Commander==
 
==Assigning a Militia Commander==
Open the [[Nobles]] screen ({{Menu icon|n}}) and click the [+] to choose a dwarf to assign as the [[Militia_commander|Militia Commander]]. Ideally, the Militia Commander will have leadership, tactician, and some combat skills.  
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Open the [[Nobles]] screen ({{k|n}}) and click the [+] to choose a dwarf to assign as the [[Militia_commander|Militia Commander]]. Ideally, the Militia Commander will have leadership, tactician, and some combat skills.  
  
 
==Creating a Squad==
 
==Creating a Squad==
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===Targets===
 
===Targets===
To train marksdwarves, you must create a zone with {{Menu icon|z}} and designate it as an archery range, then assign squads to the zone. Marksdwarves will stand at one end of the zone and fire at the opposite end; this firing direction is indicated by a crossbow icon in the zone's settings. For all dwarves to train simultaneously, there must be one 1-tile-wide firing path per dwarf.
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For marksdwarves to train, you will need to build one or more [[archery target]]s using {{Menu icon|b|y|t}}, define them as archery range zone with {{Menu icon|z}}, and assign squads to train at them. Select the firing direction and the squads assigned to the target using the archer range zone options. Also note that an "archery target" cannot be built at a workshop; you only need a piece of stone.
You may place [[archery targets]] at the opposite end of the zone tiles using {{Menu icon|b|y|t}}. Similar to [[wells]], these buildings are created from raw materials when placed, rather than being crafted at a workshop and stored in item form (like [[doors]]). However, archery targets are not required to have a functional archery range.
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You will need at least one target per dwarf that you want to train simultaneously.  There must be an unblocked path from the place the dwarf stands to the target; they won't shoot archery targets that are across a gap.
  
 
===Equipment===
 
===Equipment===

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