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Editing Military design

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<!-- Editors & Contributors''': Please see the discussion page before posting. -->
 
<!-- Editors & Contributors''': Please see the discussion page before posting. -->
  
:''This page is one of several inter-related articles on the broader topic of defending your fortress and your dwarves. '''Military design''' focuses on the training, organization and deployment of your military and how to prepare them for any situation. For a general overview of the threats that will challenge your fortress and things to consider when preparing a standard defense, see the '''[[defense guide]]'''. For tips on laying out your architecture to protect your military, see '''[[security design]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be adapted or plugged into one), see '''[[trap design]]'''.
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:''This page is one of several inter-related articles on the broader topic of defending your fortress and your dwarves. '''Military design''' focuses on the training, organization and deployment of your military and how to prepare them for any situation. For a general overview of the threats that will challenge your fortress and things to consider when preparing a standard defence, see the '''[[defense guide]]'''. For tips on laying out your architecture to protect your military, see '''[[security design]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be adapted or plugged into one), see '''[[trap design]]'''.
  
 
The role of a military force in fortress defense can be extremely varied depending on the player's overall approach and strategy; it can be central, non-existent, or anywhere in between. One of their advantages is their mobility &mdash; they can go where no static defenses exist, to rescue or support other dwarves, or escort a caravan through unknown or deadly threats. Only military can take the fight to the enemy (doomsday devices excepted).
 
The role of a military force in fortress defense can be extremely varied depending on the player's overall approach and strategy; it can be central, non-existent, or anywhere in between. One of their advantages is their mobility &mdash; they can go where no static defenses exist, to rescue or support other dwarves, or escort a caravan through unknown or deadly threats. Only military can take the fight to the enemy (doomsday devices excepted).
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Archers are deadly, but vulnerable to melee &mdash; crossbows as clubs just aren't the best. Additionally, it is impractical to have archer towers every 15 tiles across the map (it is possible, but that sometimes would be tedious). Sometimes, the only option is to take it directly to the enemy. Beyond that, mixing or matching is largely up to you.
 
Archers are deadly, but vulnerable to melee &mdash; crossbows as clubs just aren't the best. Additionally, it is impractical to have archer towers every 15 tiles across the map (it is possible, but that sometimes would be tedious). Sometimes, the only option is to take it directly to the enemy. Beyond that, mixing or matching is largely up to you.
  
[[Fortification]]s are crucial to any archery platform, even the tallest towers. If these are built improperly or do not exist, enemy archers will return fire, causing massive losses to any archery squads. Elite enemy archers can shoot back at your dwarves through fortifications!
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[[Fortification]]s are crucial to any archery platform, even the tallest towers. If these are built improperly or do not exist, enemy archers will return fire, causing mammoth losses to any archery squads.
  
 
===Marksdwarf training===
 
===Marksdwarf training===
A couple tips/troubleshooting for [[Advanced marksdwarf training guide|training your ranged military]]:
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A couple tips/troubleshooting for training your ranged military:
* If you use archery targets, make sure you have one for each dwarf in the squad and assign each target to the squad (create a room on each target).
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* If you use archery targets, make sure you have one for each dwarf in the squad and assign each target to the squad.
* If you use live captured targets, your dwarves are most likely to shoot if they have no path to the target.
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* If you use live captured targets, you dwarves are most likely to shoot if they have no path to the target.
 
* Force your dwarves to stand next to fortifications (touching them). You can use burrows or walls for this.
 
* Force your dwarves to stand next to fortifications (touching them). You can use burrows or walls for this.
 
* Every marksdwarf needs a quiver.
 
* Every marksdwarf needs a quiver.
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# Metal mail shirt
 
# Metal mail shirt
 
# Metal helm
 
# Metal helm
# Metal greaves
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# Metal leggings
 
# Metal high boots
 
# Metal high boots
 
# Metal gauntlets
 
# Metal gauntlets
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==Strategy & Tactics==
 
==Strategy & Tactics==
 
===Roughing it===
 
===Roughing it===
Always have your soldiers carry food, they will each need a [[backpack]] to carry it - this keeps your soldiers from wandering off to eat. You can also have them carry [[alcohol]] or [[water]] in [[waterskin]]s or [[flask]]s, though water isn't recommended for the long-term, as it makes your soldiers sluggish - always remember to keep the booze stockpiles full. For a round-the-clock guard, have them sleep in a [[barracks]] while on duty. Hopefully the sounds of combat will wake them up before they get killed.
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Always have your soldiers carry food. They will each need a [[backpack]] to carry it. This keeps your soldiers from wandering off to eat. You can also have them carry [[alcohol]] or [[water]] in [[waterskin]]s or [[flask]]s, though water isn't recommended for the long term, as it makes your soldiers sluggish - always remember to keep the booze stockpiles full. For an around the clock guard, have them sleep in a [[barracks]] while on duty. Hopefully the sounds of combat will wake them up before they get killed.
  
 
===Wait for my signal...===
 
===Wait for my signal...===
 
When ganging up on dangerous [[creature]]s (such as [[megabeast]]s), keep them far, far away until all your units are in position, and try to ambush the target in an area with no other creatures. If your dwarves get too close, they'll smell blood and charge in, regardless of what you do to try and stop them. Getting all your units into position, pausing the game, and then turning them loose at once, can achieve the desired advantage of numbers against formidable opponents.
 
When ganging up on dangerous [[creature]]s (such as [[megabeast]]s), keep them far, far away until all your units are in position, and try to ambush the target in an area with no other creatures. If your dwarves get too close, they'll smell blood and charge in, regardless of what you do to try and stop them. Getting all your units into position, pausing the game, and then turning them loose at once, can achieve the desired advantage of numbers against formidable opponents.
  
When under [[siege]] or other attack, keep the entire squad far back from the exit until they are all armed and armored and ready to roll, as a unit. Having a good lockable front gate will also aid in this.
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When under [[siege]] or other attack, keep the entire squad far back from the exit until they are all armed and armored, and ready to roll as a unit. Having a good lockable front gate will also avoid this.
 
 
===General Inspection===
 
If you have time to prepare for deployment, one certain way to make soldiers prepare is to pick an inaccessible target and order them to attack. Many will go collect the equipment they should already have, but those with the required gear will say "target unavailable" in population and job lists. If you have given each unit member the order individually, you can dismiss them one-by-one after inspecting their equipment when they appear ready. They may be holding weapons intended for training; unequipping these in the equipment list will make them immediately drop them and draw their remaining assigned weapon.
 
 
 
===Cave Training (Lumberjack\Web Gather Tactic)===
 
One strategy for training a military is to exploit the Wood Cutting and Weave (Used for gathering webs) skills. Once you have breached the caves you can build a military squad of lumberjacks for example. Disable wood hauling on everyone except your military squads. Then cut down every possible tree in the caverns. From that point on only your military will wander into the caves to gather the wood. Every crundle or other cave-dwelling creature will then be aggroed as they gather wood, and you get free training. Similarly, you can use the Weaving skill and web gather to the same effect. Most cave dwellers (save the occasional giant cave spider, blind cave ogre, etc) are easily defeated by a fully-armored dwarf. After a short while, you'll find that a well-trained lumberjack can behead a forgotten beast with ease.
 
  
 
==Animals==
 
==Animals==
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{{Category|Fortress defense}}
 
{{Category|Fortress defense}}
 
{{Category|Design}}
 
{{Category|Design}}
[[ru:Military design]]
 

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