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Editing Military F.A.Q.

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{{migrated article}}
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{{Migrated_article}}
{{Quality|Unrated}}
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{{quality|Exceptional|21:18, 3 April 2012 (UTC)}}
 
{{av}}
 
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===My dwarves won't do anything but stand around!===
 
===My dwarves won't do anything but stand around!===
  
By default, newly created squads are assigned the 'Inactive' alert. You will need to create new alert levels or create new scheduling within alert levels (see [[Scheduling]]) to get them to do what you want. Note that 'Inactive' and 'Active/Training' are '''''not''''' the only two options available - they are simply the two default alerts and rather useless without creating more alerts and scheduling.
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By default newly created squads are assigned the 'Inactive' alert. You will need to create new alert levels or create new scheduling within alert levels (see [[Scheduling]]) to get them to do what you want. Note that 'Inactive' and 'Active/Training' are '''''not''''' the only two options available - they are simply the two default alerts and rather useless without creating more alerts and scheduling.
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'''NOTE:''' If you are simply trying to get your military to train, you need to create a [[barracks]] and assign the squad to train there: press t while viewing your barracks with q, to set that squad to train.
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'''NOTE:''' If you are simply trying to get your military to train, you need to create a [[barracks]] and assign the squad to train there: press {{k|t}} while viewing your barracks with {{k|q}}, to set that squad to train.
 
  
  
 
A handy check list for when you've no more hair to pull out.
 
A handy check list for when you've no more hair to pull out.
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'''1. You need a commander for the squad'''  
 
'''1. You need a commander for the squad'''  
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Assuming you already have a barracks-marked room,  {{k|q}}uery-ing the barracks-denoting piece of furniture (bed, armor stand, or weapons rack) will list all of your squads. Then, select the squad you want from the list.
 
Assuming you already have a barracks-marked room,  {{k|q}}uery-ing the barracks-denoting piece of furniture (bed, armor stand, or weapons rack) will list all of your squads. Then, select the squad you want from the list.
{{k|z}} flags the area for sleeping  
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(z) flags the area for sleeping  
{{k|t}} flags the area for training
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(t) flags the area for training
{{k|i}} and {{k|q}} flags the area for dumping their equipment all over the place. This is only important if your squads ever go inactive and have been ordered to switch to civilian gear only.  
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(i) and (q) flags the area for dumping their equipment all over the place. This is only important if your squads ever go inactive and have been ordered to switch to civilian gear only.  
  
 
'''Note:''' Each option turned on will be marked with a single multicolored letter. Make sure that at least the Cyan T is showing to the right of the squad's listing, designating the area is used for the their training. You will probably have more than one bed, armor stand, or weapon rack in the barracks, so will have to find the one room-defining object by moving the cursor around. Remember to only have one piece of furniture define the space, don't have overlapping room definitions.
 
'''Note:''' Each option turned on will be marked with a single multicolored letter. Make sure that at least the Cyan T is showing to the right of the squad's listing, designating the area is used for the their training. You will probably have more than one bed, armor stand, or weapon rack in the barracks, so will have to find the one room-defining object by moving the cursor around. Remember to only have one piece of furniture define the space, don't have overlapping room definitions.
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'''4. The squad needs to be activated'''
 
'''4. The squad needs to be activated'''
  
In the {{k|s}}quad screen, Your first squad will be selected with {{k|a}}, whereupon the {{k|t}} option will toggle the squad between its inactive state and its active/<scheduling> state.
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In the {{k|s}}quad screen, Your first squad will be selected with (a), whereupon the (t) option will toggle the squad between its inactive state and its active/<scheduling> state.
  
 
'''Note:''' The squad starts off inactive and, when activated, should now show '''''Active/Training''''' if their schedule was left as the default train all year.
 
'''Note:''' The squad starts off inactive and, when activated, should now show '''''Active/Training''''' if their schedule was left as the default train all year.
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===I can't seem to apply orders to my schedule===
 
===I can't seem to apply orders to my schedule===
  
When you finish with the Give Orders menu and hit {{k|shift}}+{{k|enter}} to save your changes, you may notice that your changes have not been saved. This is because your order does not have a defined location. '''Station''' orders need a station to be assigned to, '''patrol route''' orders need a route to follow, and '''defend burrows''' orders need a burrows to defend. When giving or editing orders, you must select the specific area from a list on the left pane.
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When you finish with the Give Orders menu and hit {{k|shift}}+{{k|tab}} to save your changes, you may notice that your changes have not been saved. This is because your order does not have a defined location. '''Station''' orders need a station to be assigned to, '''patrol route''' orders need a route to follow, and '''defend burrows''' orders need a burrows to defend. When giving or editing orders, you must select the specific area from a list on the left pane.
  
 
Keep in mind that the left and right panes in the Give Orders menu can both be highlighted even if one is empty - if your pane doesn't seem to be highlighted, hit the left or right key to properly select it.
 
Keep in mind that the left and right panes in the Give Orders menu can both be highlighted even if one is empty - if your pane doesn't seem to be highlighted, hit the left or right key to properly select it.
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===My dwarves won't wear the uniform I made!===
 
===My dwarves won't wear the uniform I made!===
  
The uniforms tab within the menu screen is not for assigning uniforms to your dwarves, it is for making uniform templates that can later be applied. Open the {{k|e}}quipment tab then the {{k|U}}niform sub-tab and you will be able to apply your uniform to either a single dwarf at once with {{k|enter}} or a squad at once with {{k|shift}}+{{k|enter}}. Your uniforms should appear in the rightmost pane.
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The uniforms tab within the menu screen is not for assigning uniforms to your dwarves, it is for making uniform templates that can later be applied. Open the {{k|e}}equipment tab then the {{k|U}}niform sub-tab and you will be able to apply your uniform to either a single dwarf at once with {{k|enter}} or a squad at once with {{k|shift}}+{{k|enter}}. Your uniforms should appear in the rightmost pane.
  
 
===How do I make my dwarves kill things?===
 
===How do I make my dwarves kill things?===
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===I can't get my dwarves to STOP killing things!===
 
===I can't get my dwarves to STOP killing things!===
  
When a targetable creature is noticed by your military, be it the target of a kill order or simply close enough to be noticed by stationed/patrolling dwarves, your dwarves will engage it and will not give up or run away (or even drop the chase if it's slow) until either it or the target is dead. The only way to stop them is to cancel all their military orders, returning them to civilian status and causing them to run away instead.  Bear in mind that not every civilian dwarf will choose to flee; some combats may be inevitable.
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When a targetable creature is noticed by your military, be it the target of a kill order or simply close enough to be noticed by stationed/patrolling dwarves, your dwarves will engage it and will not give up or run away (or even drop the chase if it's slow) until either it or the target is dead. The only way to stop them is to cancel all their military orders, returning them to civilian status and causing them to run away instead.
  
 
If a squad is trying to {{K|s}}->{{K|k}} kill a target, but that target has escaped the map, or is no longer reachable, then Cancel Orders for the squad. {{K|s}} squad {{K|a}} select a given squad exclusively, cancel {{K|o}} order.
 
If a squad is trying to {{K|s}}->{{K|k}} kill a target, but that target has escaped the map, or is no longer reachable, then Cancel Orders for the squad. {{K|s}} squad {{K|a}} select a given squad exclusively, cancel {{K|o}} order.
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===My hunter/marksdwarf ran out of bolts and won't pick up more!===
 
===My hunter/marksdwarf ran out of bolts and won't pick up more!===
  
This seems to be a bug as well (yes, there are many) (this is most likely fixed in 0.31.12 version or later, but was re-introduced in some fashion with the premium version. {{bug|0012008}} ).
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This seems to be a bug as well (yes, there are many) (this is most likely fixed in 0.31.12 version or later {{verify}} ).
  
 
A workaround for this is to give your marksdwarf a '''[[Squads#Selecting_Squads.2FSoldiers|move order]]''' and then cancelling it; your dwarf should snap back to reality and grab more bolts. Annoying, but should be a temporary problem.
 
A workaround for this is to give your marksdwarf a '''[[Squads#Selecting_Squads.2FSoldiers|move order]]''' and then cancelling it; your dwarf should snap back to reality and grab more bolts. Annoying, but should be a temporary problem.
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If your troops still refuse to pick up ammo, it may be because that ammo has been assigned to a different squad or to the hunting labor (even if none of your civilians have that labor). Check the Ammunition screen; if it shows stacks of ammo assigned to hunters, remove or reduce the amount of ammo assigned to hunters, and your troops should pick it up again.
 
If your troops still refuse to pick up ammo, it may be because that ammo has been assigned to a different squad or to the hunting labor (even if none of your civilians have that labor). Check the Ammunition screen; if it shows stacks of ammo assigned to hunters, remove or reduce the amount of ammo assigned to hunters, and your troops should pick it up again.
  
A related bug is that a hunter/marksdwarf might get stuck in a loop of picking up and dropping equipment (bows, bolts etc.), even if he usually trains at the range normally and/or there are animals to go hunt. Try removing his equipment on the military screen, watch him drop it, and then reassign it. Make sure you have two piles of ammo listed for combat and training. Disabling the Hunting labour also seems to snap them out of this loop so that they will go and train instead. This problem may also be related to traffic designations - try removing any restrictive paths which might block access to needed equipment.
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A related bug is that a hunter/marksdwarf might get stuck in a loop of picking up and dropping equipment (bows, bolts etc.), even if he usually trains at the range normally and/or there are animals to go hunt. Try removing his equipment on the military screen, watch him drop it, and then re-assign it. Make sure you have two piles of ammo listed for combat and training. Disabling the Hunting labour also seems to snap them out of this loop so that they will go and train instead. This problem may also be related to traffic designations - try removing any restrictive paths which might block access to needed equipment.
 
 
'''(50.09)''' If you are playing the premium version and notice that your dwarves are not picking up bolts, there is a tedious method that works most if not all of the time.  Ensure that the problematic squad is locked in a room that has many bolts in bins and are otherwise wielding (green symbols for everything minus bolts in the squad equipment menu) the equipment and weapons that you desire.  Pause the game and disband the squad.  Recreate an entirely new squad with the same uniform, and meticulously assign each dwarf in the locked room spots in the squad (It doesn't really need to be in the same order, though if you have a good leader you can re-assign them as the leader to this new squad).  Once they are all set up in the squad, un-pause and they should grab bolts and shuffle armor/weapons around as they see fit. 
 
Some factors that may help with this:  The room they are locked in is also their archery range with enough targets for each dwarf.  Each Dwarf is set to 'constant training' or some form of scheduled training.  Finally, if there are an absolute abundance (100+ Logs Worth) of training bolts. {{bug|0012008}}
 
  
  
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{{Military}}
 
{{Military}}
{{Category|Military}}
 
[[ru:Military F.A.Q.]]
 

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