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{{Quality|Exceptional}}
 
{{Quality|Exceptional}}
 
{{av}}
 
{{av}}
{{v50_furniture
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{{furniture
 
|name  = Mechanism
 
|name  = Mechanism
|graphic = [[File:mechanism_sprite.png]]
 
 
|tile  = Ç
 
|tile  = Ç
 
|col  = 7:1
 
|col  = 7:1
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|labors=<span></span>
 
|labors=<span></span>
 
* [[Mechanics]]<br /><br />
 
* [[Mechanics]]<br /><br />
* [[Mechanics]]}}
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* [[Mechanics]]
[[File:gears2.png|thumb|270px|right|A very old-timey mechanism.]]'''Mechanisms''' can be created by a dwarf with the [[mechanics]] labor. Stone mechanisms are made at a [[mechanic's workshop]] from any type of hard [[stone]]. Metal mechanisms can be made at a [[metalsmith's forge]] from 1 [[bar]] of [[metal]] and 1 bar of [[fuel]], in [[trap component]]s. Mechanisms at a forge can only be made with [[weapons-grade]] metals. However, using the [[work order]] to make metal mechanisms (either from the manager screen or from a mechanic workshop's [[workshop profile]]) will use a mechanic's workshop instead (with the same labor and materials), and any type of metal can be used. Mechanisms are stored in the [[furniture]] stockpile.
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}}
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[[File:gears2.png|thumb|170px|right|Most common type of mechanism.]]'''Mechanisms''' can be created by a dwarf with the [[mechanics]] labor. Stone mechanisms are made at a [[mechanic's workshop]] from any type of non-economic hard [[stone]]. Metal mechanisms can be made at a [[metalsmith's forge]] from 1 [[bar]] of [[metal]] and 1 bar of [[fuel]], in [[trap component|{{k|t}}rap components]]. Mechanisms at a forge can only be made with [[weapons-grade]] metals. However, using the [[work order]] to make metal mechanisms (either from the manager screen or from a mechanic workshop's [[workshop profile]]) will use a mechanic's workshop instead (with the same labor and materials), and any type of metal can be used.{{bug|9846}}. Mechanisms are stored in the [[furniture]] stockpile.
  
 
== Uses ==
 
== Uses ==
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=== Buildings ===
 
=== Buildings ===
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Building [[trap]]s, [[lever]]s, [[pressure plate]]s, and [[gear assembly|gear assemblies]] requires one mechanism. Minecart [[roller]]s can require multiple mechanisms depending on length. Linking objects to a lever or pressure plate requires two mechanisms per linked item—one for the linked object, and one for the trigger (the lever or pressure plate). The only way to recover either of these mechanisms is to deconstruct the object linked via that mechanism.
 
Building [[trap]]s, [[lever]]s, [[pressure plate]]s, and [[gear assembly|gear assemblies]] requires one mechanism. Minecart [[roller]]s can require multiple mechanisms depending on length. Linking objects to a lever or pressure plate requires two mechanisms per linked item—one for the linked object, and one for the trigger (the lever or pressure plate). The only way to recover either of these mechanisms is to deconstruct the object linked via that mechanism.
  
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Mechanisms for use next to or in magma ''must be'' magma-safe, otherwise they will be destroyed (whether by melting or by burning) and the object to which they are linked will deconstruct.
 
Mechanisms for use next to or in magma ''must be'' magma-safe, otherwise they will be destroyed (whether by melting or by burning) and the object to which they are linked will deconstruct.
  
Mechanism [[quality]] determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls.[http://www.bay12forums.com/smf/index.php?topic=14461.msg.msg131214#msg131214] It does not affect how quickly a trap refires or the probability of the trap jamming.
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=== Trading ===
 
 
=== Value ===
 
  
 
Mechanisms make surprisingly good [[trade]] items due to their high [[item value|base value]] of 30. In comparison to other [[craft]]s they are heavy, making them less-than-ideal when trading with [[elf|races]] that do not bring [[wagon]]s. Levers and gear assemblies make good room decorations, as they have a greater base value than that of [[statue]]s and [[window]]s.
 
Mechanisms make surprisingly good [[trade]] items due to their high [[item value|base value]] of 30. In comparison to other [[craft]]s they are heavy, making them less-than-ideal when trading with [[elf|races]] that do not bring [[wagon]]s. Levers and gear assemblies make good room decorations, as they have a greater base value than that of [[statue]]s and [[window]]s.
  
 
Mechanisms count as furniture. Because of this, the [[Jeweler's workshop]] job "encrust furniture with <gem>" may encrust mechanisms with gems instead of more useful furniture.
 
Mechanisms count as furniture. Because of this, the [[Jeweler's workshop]] job "encrust furniture with <gem>" may encrust mechanisms with gems instead of more useful furniture.
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Mechanism [[quality]] determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls.[http://www.bay12forums.com/smf/index.php?topic=14461.msg.msg131214#msg131214] It does not affect how quickly a trap refires or the probability of the trap jamming.
  
 
== Quantum entanglement ==
 
== Quantum entanglement ==

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