v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Meat industry

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{migrated article}}
+
{{Quality|Exceptional|18:37, 30 December 2014 (UTC)}}
{{Quality|Exceptional}}
 
 
{{av}}
 
{{av}}
  
[[File:meats_preview.png|right]]This article is a quick guide to running a '''meat and related goods industry'''. If you're basing your economy on the meat industry, you should keep in mind that the amount of product available depends on the breeding rate (how long the offspring takes to be born and mature) of your tame animals, the spawning rates of wild animals, and/or the amount of meat and leather that traders bring.
+
This article is a quick guide to running a '''meat and related goods industry'''. If you're basing your economy on the meat industry, you should keep in mind that the amount of product available depends on the breeding rate (how long the offspring takes to be born and mature) of your tame animals, the spawning rates of wild animals, and/or the amount of meat and leather that traders bring.
  
 
Note that the meat industry involves many materials which can [[rot]], and therefore requires slightly more micromanagement than other [[industry|industries]].
 
Note that the meat industry involves many materials which can [[rot]], and therefore requires slightly more micromanagement than other [[industry|industries]].
Line 47: Line 46:
  
 
=== Breeding ===
 
=== Breeding ===
Many animals in ''Dwarf Fortress'' are capable of [[breeding]] if a male and female are in close proximity. You can elect to bring breeding pairs at [[embark]], or purchase them from traders at a later date. Some [[immigrant]]s will bring [[pet]]s or stray animals with them, potentially forming or completing breeding pairs. Remember that you only ever need one breeding male: the only non-butchering product male animals produce, besides reproduction, is [[wool]], and only a few of them. For this reason having a large proportion of females to males is a good idea. However, a small percentage of male animals will not breed, so it's best to keep one or two spare males around.
+
Many animals in ''Dwarf Fortress'' are capable of [[breeding]] if a male and female are in close proximity. You can elect to bring breeding pairs at [[embark]], or purchase them from traders at a later date. Some [[immigrant]]s will bring [[pet]]s or stray animals with them, potentially forming or completing breeding pairs. Remember that you only ever need one breeding male: the only non-butchering product male animals produce, besides reproduction, is [[wool]], and only a few of them. For this reason having a large proportion of females to males is a good idea. However, a small percentage of male animals will not breed, so it's best to keep one or two spare males around. As an aside, the lucky bulls love that arrangement.  
  
 
Using [[cage trap|cage traps]] judiciously (or taking advantage of the animals [[elf|elves]] trade) can sometimes snag you a breeding pair of wild animals. These can be used to establish crazy schemes, like [[alligator]] farms and [[giant eagle]] [[egg production|hatcheries]]. Tame something unusual and start something crazy if you get lucky enough! Many creatures can be tamed, but it can take a long time for exotic animals and they will slowly revert to wild state if left unattended; a skilled [[animal trainer]] is a real blessing in this regard.
 
Using [[cage trap|cage traps]] judiciously (or taking advantage of the animals [[elf|elves]] trade) can sometimes snag you a breeding pair of wild animals. These can be used to establish crazy schemes, like [[alligator]] farms and [[giant eagle]] [[egg production|hatcheries]]. Tame something unusual and start something crazy if you get lucky enough! Many creatures can be tamed, but it can take a long time for exotic animals and they will slowly revert to wild state if left unattended; a skilled [[animal trainer]] is a real blessing in this regard.
Line 99: Line 98:
 
== Processing ==
 
== Processing ==
 
=== Slaughtering and butchering ===
 
=== Slaughtering and butchering ===
Animals can be marked for slaughter in the [[Unit_list|Creatures]] {{k|u}} menu under the Pets/Livestock tab. Animals marked for slaughter will queue a {{DFtext|Slaughter {name of the animal} (Tame)|3:1}} task at a [[butcher's shop]], be dragged there by a dwarf with the [[butcher]] labor and put down.
+
Animals can be marked for slaughter in the [[Status#Animal Status Screen|animal status screen]]. Animals marked for slaughter will queue a "Slaughter animal" task at a [[butcher's shop]], be dragged there by a dwarf with the [[butcher]] labor and put down.
  
 
Once an animal has been killed it must then be butchered before the corpse rots. This happens instantly in the case of slaughtering. The corpses provided by hunters take some time to pry apart and in a fort with very few available workers, corpses can rot before anybody finds the time to process them. An animal corpse or body part is available if it is inside the butcher's shop or within a certain distance of the shop. Butcher's shops will only scan a limited amount of area (about 20 tiles in every direction) for butcherable corpses. If the corpse is too far away, the workshop will not task it. Putting a refuse pile accepting corpses and body parts close to the butcher's shop is therefore required to make sure "collateral" kills of hunters and the military are processed. The skill of the butcher only affects the time taken for the butcher animal task, not the amount produced, nor the quality.
 
Once an animal has been killed it must then be butchered before the corpse rots. This happens instantly in the case of slaughtering. The corpses provided by hunters take some time to pry apart and in a fort with very few available workers, corpses can rot before anybody finds the time to process them. An animal corpse or body part is available if it is inside the butcher's shop or within a certain distance of the shop. Butcher's shops will only scan a limited amount of area (about 20 tiles in every direction) for butcherable corpses. If the corpse is too far away, the workshop will not task it. Putting a refuse pile accepting corpses and body parts close to the butcher's shop is therefore required to make sure "collateral" kills of hunters and the military are processed. The skill of the butcher only affects the time taken for the butcher animal task, not the amount produced, nor the quality.
Line 162: Line 161:
 
You can also [[milking|milk]] tame female mammals such as horses, cows, and so forth at the [[farmers workshop]] with an empty [[bucket]] and a dwarf with the milking labor enabled. The resulting [[milk]] can be used as a cooking ingredient or turned into high-value edible [[cheese]] at the farmers workshop by a dwarf with cheesemaking enabled (it cannot, however, be eaten raw).
 
You can also [[milking|milk]] tame female mammals such as horses, cows, and so forth at the [[farmers workshop]] with an empty [[bucket]] and a dwarf with the milking labor enabled. The resulting [[milk]] can be used as a cooking ingredient or turned into high-value edible [[cheese]] at the farmers workshop by a dwarf with cheesemaking enabled (it cannot, however, be eaten raw).
  
Many animals can be milked in ''Dwarf Fortress'' that would not normally be, for example, [[pig|pigs]].
+
Many animals can be milked in ''Dwarf Fortress'' that would not normally be, for example [[pig|pigs]].
  
 
===Wool===
 
===Wool===
Line 172: Line 171:
 
'''''DFHack: the content in this section requires the use of [[Utility:DFHack|DFHack]]'''''
 
'''''DFHack: the content in this section requires the use of [[Utility:DFHack|DFHack]]'''''
  
The DFHack utility can greatly assist, in several ways:
+
The utility [[Utility:DFHack|DFHack]] can greatly assist, in several ways:
  
 
[[File:DFHack-autobutcherUI.png|thumb|right|400px|The DFHack autobutcher interface]]
 
[[File:DFHack-autobutcherUI.png|thumb|right|400px|The DFHack autobutcher interface]]
Line 181: Line 180:
 
** The user can edit the configuration for any individual species, for example to keep more than 5 female chickens for egg-laying purposes, or fewer cats to avoid a [[DF2014:Catsplosion|Catsplosion]].  Monitoring can also be disabled on a per-species basis.
 
** The user can edit the configuration for any individual species, for example to keep more than 5 female chickens for egg-laying purposes, or fewer cats to avoid a [[DF2014:Catsplosion|Catsplosion]].  Monitoring can also be disabled on a per-species basis.
 
** Pets and work animals (Hunting/War) will never be slaughtered.   
 
** Pets and work animals (Hunting/War) will never be slaughtered.   
** Other options include: editing the default limits that apply to new species; choose to cancel an automatically given butchering order; choosing to butcher an entire species in one go.
+
** Other options include: editing the default limits that apply to new species'; choose to cancel an automatically given butchering order; choosing to butcher an entire species in one go.
 
** With DFHack installed and its default config enabled, you can access the Autobutcher UI by opening the [[Status#Animal Status Screen|animal status screen]] and then pressing hotkey {{K|Shift-B}}.
 
** With DFHack installed and its default config enabled, you can access the Autobutcher UI by opening the [[Status#Animal Status Screen|animal status screen]] and then pressing hotkey {{K|Shift-B}}.
** For more information, see: [https://docs.dfhack.org/en/stable/docs/Plugins.html#autobutcher autobutcher in the DFHack documentation]
+
** For more information, see: [https://github.com/DFHack/dfhack#autobutcher autobutcher in the DFHack documentation]
 
* '''Autonestbox - automatically assigned nest boxes:''' DFHack provides a utility called <tt>autonestbox</tt>, which once started runs automatically and periodically in the background.  Each time it runs, it looks for unpastured, non-grazing egg-laying females and unoccupied nestboxes.  It will then assign the former to the latter.   
 
* '''Autonestbox - automatically assigned nest boxes:''' DFHack provides a utility called <tt>autonestbox</tt>, which once started runs automatically and periodically in the background.  Each time it runs, it looks for unpastured, non-grazing egg-laying females and unoccupied nestboxes.  It will then assign the former to the latter.   
 
** Once started, Autonestbox runs by default once per 6000 ticks, which is 60 seconds when playing at 100 FPS.
 
** Once started, Autonestbox runs by default once per 6000 ticks, which is 60 seconds when playing at 100 FPS.
Line 189: Line 188:
 
** DFHack users can start Autonestbox by adding <tt>autonestbox start</tt> to a DFHack init file, or by typing this command from the console (then applies to current session only.)   
 
** DFHack users can start Autonestbox by adding <tt>autonestbox start</tt> to a DFHack init file, or by typing this command from the console (then applies to current session only.)   
 
** Users of the [[Utility:Lazy_Newb_Pack|PyLNP-based]] [http://www.bay12forums.com/smf/index.php?topic=126076 Windows Starter Pack] can enable Autonestbox by toggling <tt>Other Automation Plugins</tt> on the DFHack tab in PyLNP.
 
** Users of the [[Utility:Lazy_Newb_Pack|PyLNP-based]] [http://www.bay12forums.com/smf/index.php?topic=126076 Windows Starter Pack] can enable Autonestbox by toggling <tt>Other Automation Plugins</tt> on the DFHack tab in PyLNP.
** For more information, see: [https://docs.dfhack.org/en/stable/docs/Plugins.html#autonestbox autonestbox in the DFHack documentation]
+
** For more information, see: [https://github.com/DFHack/dfhack#autonestbox autonestbox in the DFHack documentation]
 
* '''Better pasture management:''' DFHack enhances the Activity Zone->Set Pen/Pasture Information UI. [[File:DFHack-PastureFilteringUI.png|thumb|right|200px|DFHack Pasture filtering example]]
 
* '''Better pasture management:''' DFHack enhances the Activity Zone->Set Pen/Pasture Information UI. [[File:DFHack-PastureFilteringUI.png|thumb|right|200px|DFHack Pasture filtering example]]
 
** When adding animals to a pasture, you can filter the animals:  
 
** When adding animals to a pasture, you can filter the animals:  
Line 211: Line 210:
 
*** <tt>zone assign count 5 own female milkable</tt>
 
*** <tt>zone assign count 5 own female milkable</tt>
 
**** Assign up to 5 female, milkable animals to the selected Pasture.
 
**** Assign up to 5 female, milkable animals to the selected Pasture.
** For full details, and more examples, see: [https://docs.dfhack.org/en/stable/docs/Plugins.html#zone zone in the DFHack documentation]
+
** For full details, and more examples, see: [https://github.com/DFHack/dfhack#zone zone in the DFHack documentation]
  
 
== Summary ==
 
== Summary ==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 2 hidden categories: