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Editing Material science
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Latest revision | Your text | ||
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! Body part | ! Body part | ||
! Relative size (human) | ! Relative size (human) | ||
− | ! | + | ! Kobold |
− | ! | + | ! Elf |
− | ! | + | ! Human |
− | ! | + | ! Troll |
|- | |- | ||
|| Total || 100% || 20000 || 60000 || 70000 || 250000 | || Total || 100% || 20000 || 60000 || 70000 || 250000 | ||
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! Size multiplier | ! Size multiplier | ||
! Body part | ! Body part | ||
− | ! | + | ! Dwarf |
− | ! | + | ! Human |
! Extra body parts covered (humanoid) | ! Extra body parts covered (humanoid) | ||
! Notes | ! Notes | ||
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Items with [STRUCTURAL_ELASTICITY_CHAIN_ALL] or metallic items with [STRUCTURAL_ELASTICITY_CHAIN_METAL] have their [*_STRAIN_AT_YIELD] increased to 50000, which means that blocked attack will not be dampened; it still may be converted to ''blunt'', however. Metal leggings and chainmail shirts have this property in vanilla. | Items with [STRUCTURAL_ELASTICITY_CHAIN_ALL] or metallic items with [STRUCTURAL_ELASTICITY_CHAIN_METAL] have their [*_STRAIN_AT_YIELD] increased to 50000, which means that blocked attack will not be dampened; it still may be converted to ''blunt'', however. Metal leggings and chainmail shirts have this property in vanilla. | ||
− | Items made of cloth with [STRUCTURAL_ELASTICITY_WOVEN_THREAD] additionally have their SHEAR values reduced to negligible 20-30 kPa. | + | Items made of cloth (including adamantine!) with [STRUCTURAL_ELASTICITY_WOVEN_THREAD] additionally have their SHEAR values reduced to negligible 20-30 kPa. This makes candy clothing especially useless in combat. Caps and all clothing have this tag in vanilla. |
===Penetration Depth=== | ===Penetration Depth=== | ||
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* Chain mail cannot block attacks via momentum cost thresholds; it still can blunt slashing attacks and then deflect them. Thus, the best defence can be reached by wearing ''dense'' (like [[copper]]) mail shirt under a ''rigid'' (like [[candy]]) one. | * Chain mail cannot block attacks via momentum cost thresholds; it still can blunt slashing attacks and then deflect them. Thus, the best defence can be reached by wearing ''dense'' (like [[copper]]) mail shirt under a ''rigid'' (like [[candy]]) one. | ||
* '''Strain at yield''' values are used in comparison to 50000. Since all metals have much less strain values than this, they all can be considered to have ''zero'' elasticity. | * '''Strain at yield''' values are used in comparison to 50000. Since all metals have much less strain values than this, they all can be considered to have ''zero'' elasticity. | ||
+ | * Adamantine clothing is ''absolutely useless'' as armor. | ||
* Armor quality doesn't matter much: masterwork armor provides only about 15% more protection than low-quality one. | * Armor quality doesn't matter much: masterwork armor provides only about 15% more protection than low-quality one. | ||
* Blunt weapon quality appears to not affect damage at all. | * Blunt weapon quality appears to not affect damage at all. | ||
− | With that in mind, here are some numbers for vanilla weapon/armor materials: | + | With that in mind, here are some numbers for vanilla weapon/armor materials: |
{| class="sortable wikitable" | {| class="sortable wikitable" |