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Editing Material science
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Latest revision | Your text | ||
Line 252: | Line 252: | ||
! SHOOT_MAXVEL | ! SHOOT_MAXVEL | ||
! Maximum Velocity | ! Maximum Velocity | ||
− | |||
|- | |- | ||
− | | Bows and Crossbows || 1000 || 200 || 20 | + | | Bows and Crossbows || 1000 || 200 || 20 |
|- | |- | ||
− | | Blowguns || 100 || 1000 || 100 | + | | Blowguns || 100 || 1000 || 100 |
|} | |} | ||
− | Specifically, as long as projectile is heavy enough, it is fired with a momentum of SHOOT_FORCE/20; if this would make its speed exceed SHOOT_MAXVEL/10, it is capped at this value instead. (As usual, momentum = velocity times weight.) | + | Specifically, as long as projectile is heavy enough, it is fired with a momentum of SHOOT_FORCE/20; if this would make its speed exceed SHOOT_MAXVEL/10, it is capped at this value instead. |
+ | (As usual, momentum = velocity times weight.) | ||
Vanilla [[bolt]]s and [[arrow]]s end up with a momentum of 50 (velocity nearly 20, at density 1667), as long as their density exceeds 1666. [[Divine metal|Divine]] ammo (1.5kg) has momentum 30 (velocity 20), [[bone]] and most [[wood]] (0.75kg) get 15 (velocity 20), and [[adamantine]] bolts (0.3kg) have only 6 (velocity 20). Wooden [[dart]]s (0.1kg) usually have 5 (velocity 50). | Vanilla [[bolt]]s and [[arrow]]s end up with a momentum of 50 (velocity nearly 20, at density 1667), as long as their density exceeds 1666. [[Divine metal|Divine]] ammo (1.5kg) has momentum 30 (velocity 20), [[bone]] and most [[wood]] (0.75kg) get 15 (velocity 20), and [[adamantine]] bolts (0.3kg) have only 6 (velocity 20). Wooden [[dart]]s (0.1kg) usually have 5 (velocity 50). |