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There is also a hard velocity limit (10000) that might skew these calculations, but it's actually impossible to reach in unmodded game. (Well, okay, if you're a zombie adventurer with maxed out strength you ''might'' reach the limit using an adamantine whip -- but [[stupid dwarf trick|why]]?) | There is also a hard velocity limit (10000) that might skew these calculations, but it's actually impossible to reach in unmodded game. (Well, okay, if you're a zombie adventurer with maxed out strength you ''might'' reach the limit using an adamantine whip -- but [[stupid dwarf trick|why]]?) | ||
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Momentum can be further increased with weapon skill, status effects, attack modifiers etc. | Momentum can be further increased with weapon skill, status effects, attack modifiers etc. | ||
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====Ranged Attacks==== | ====Ranged Attacks==== | ||
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====Weapon Traps==== | ====Weapon Traps==== | ||
− | Traps always have a fixed attack velocity of 200, no matter the weapon weight; the momentum thus is 200 times weight | + | Traps always have a fixed attack velocity of 200, no matter the weapon weight; the momentum thus is 200 times weight. |
===Attack Momentum Costs=== | ===Attack Momentum Costs=== |