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===Pulping===
 
===Pulping===
Pulping appears to work by evaluating the layers in a body part. If each layer meets any one of the following criteria then the body part is pulped:
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<pre>
* 100% bruised/burned/frostbite/melt/necrosis/blister/boil/freeze/condense (i.e. 10000+ in layer_effect_fraction)
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Pulping appears to work by evaluating the layers in a body part.  
* 250% dented (i.e. 25000+ in layer_dent_fraction)
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If each layer meets any one of the following criteria then the body part is pulped:
* 100% cut (i.e. 10000+ in layer_cut_fraction) (cut in this case is synonymous with fracture)
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a) 100% bruised/burned/frostbite/melt/necrosis/blister/boil/freeze/condense (i.e. 10000+ in layer_effect_fraction)
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b) 250% dented (i.e. 25000+ in layer_dent_fraction)
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c) 100% cut (i.e. 10000+ in layer_cut_fraction) (cut in this case is synonymous with fracture)
  
Spines, skulls, and perhaps other body parts have the [PREVENTS_PARENT_COLLAPSE] token which prevents the parent body part (such as the head, upper body, or lower body) from being pulped until the sub-part is broken. It appears that only external body parts can be pulped, not internal organs. You will find that boneless body parts that don't contain a spine/skull part will pulp VERY easily (i.e. eyes/ears).  
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Spines, skulls, and perhaps other body parts have the [PREVENTS_PARENT_COLLAPSE] token which prevents the parent body part (such as  
 +
the head, upper body, or lower body) from being pulped until the sub-part is broken. It appears that only external body parts can be pulped,  
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not internal organs. You will find that boneless body parts that don't contain a spine/skull part will pulp VERY easily (i.e. eyes/ears).  
  
There does not appear to be any distinctions between the combat text descriptions of the pulping, beyond the messages being appropriate to the weapon used (edged, blunt, or creature body part).
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There does not appear to be any distinctions between the combat text descriptions of the pulping,  
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beyond the messages being appropriate to the weapon used (edged, blunt, or creature body part).
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</pre>
  
 
==Material and item properties==
 
==Material and item properties==

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