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* [[Support]] – Deconstructs the support, ideally without a dwarf next to it. Most commonly used to cause controlled [[cave-in]]s. The support's building material and its attached mechanism can both be recovered (unless they happen to get destroyed in said cave-in).
 
* [[Support]] – Deconstructs the support, ideally without a dwarf next to it. Most commonly used to cause controlled [[cave-in]]s. The support's building material and its attached mechanism can both be recovered (unless they happen to get destroyed in said cave-in).
  
==Keeping track of levers==
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==Labeling==
Since pulling the wrong lever can lead to lots of [[fun]], it's worth making sure you know what your levers do.
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There is no built-in indication of what a lever does, and pulling them to see what will happen can be immensely [[fun]]. Naming the levers using {{k|Ctrl}}-{{k|n}} is the most foolproof way of labeling levers; color-coding of levers can give some indication too. If you really don't want to name your levers, using the [[note]] function can fulfill the same purpose.
  
* From a building controlled by a lever, you can go to "Show linked buildings" to locate the lever it is controlled by;
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However, it is possible to ascertain whether or not a building has been linked to a lever by finding the building under {{k|R}} "View Rooms/Buildings" and then selecting {{k|t}} "Zoom to building items".  A device that is actuated by a lever not only lists the components of the building but will also include a mechanism item.  Viewing the lever itself this way will display one mechanism for each building the lever is linked to (plus one mechanism from the construction of the lever itself).
* From a lever, you can go to "Show linked buildings" to locate the buildings it controls;
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* Finally, it's helpful to give your levers descriptive names to make them easier to locate.
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There is way to ascertain which lever is linked to what, but it becomes very hard when you have many linkable items. Find the lever, use "q" and then select "add new task". Try for every linkable thing in your fortress, to link the lever to it. If an object isn't available for linking, that's because it is already linked. Though this method isn't very usable to find the single linked item in all of them, it is useful when you forgot whether the left or the right lever was linked to the support.
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Finally, the utility [[Utility:DFHack|DFHack]] provides a new GUI command "gui/mechanisms" (bound to {{k|ctrl}}-{{k|m}} by default) which allows you to list and navigate mechanical connections from inside the game itself. This is by far the easiest and least tedious method to review your levers.
  
 
==Toggling Passages==
 
==Toggling Passages==

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