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A brawl occurs when one person attacks another with punches, kicks, scratching, and wrestling moves other than joint locks, choke holds, and gouging. A common situation in which a brawl can be initiated is by punching someone who has spat at you. | A brawl occurs when one person attacks another with punches, kicks, scratching, and wrestling moves other than joint locks, choke holds, and gouging. A common situation in which a brawl can be initiated is by punching someone who has spat at you. | ||
− | A primary difference between brawling and non-lethal combat is that NPC brawlers will not attack someone on the ground. This can presently be exploited in adventurer mode to easily subdue opponents and/or rapidly train striking, kicking, and wrestling by fighting while lying down. Note, however, that some opponents will elevate combat to lethal or no quarter for reasons other than | + | A primary difference between brawling and non-lethal combat is that NPC brawlers will not attack someone on the ground. This can presently be exploited in adventurer mode to easily subdue opponents and/or rapidly train striking, kicking, and wrestling by fighting while lying down. Note, however, that some opponents will elevate combat to lethal or no quarter for reasons other than how you attack them. |
NPCs engaged in either non-lethal combat or brawling will sheath their weapons and shields. | NPCs engaged in either non-lethal combat or brawling will sheath their weapons and shields. |