v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Level of conflict
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | {{Quality|Tattered|16:06, 31 July 2014 (UTC)}} | |
− | {{Quality| | ||
{{av}} | {{av}} | ||
− | Not all combat | + | Not all combat is Dwarf Fortress is lethal, to-the-death fighting. Several different '''levels of confict''' exist and are used in different circumstances. |
− | In [[adventurer mode]], you can view the level of combat with any particular enemy with the {{k|l}}ook command | + | In [[adventurer mode]], you can view the level of combat with any particular enemy with the {{k|l}}ook command. |
== Levels == | == Levels == | ||
The levels revealed in the [[object testing arena]] are as follows: | The levels revealed in the [[object testing arena]] are as follows: | ||
− | * | + | * No quarter |
− | * | + | * Lethal |
− | * | + | * Non-lethal |
− | * | + | * Brawl |
− | * | + | * Training |
− | * | + | * Horseplay |
− | * | + | * Encounter |
− | One other | + | One other is commonly found in adventurer mode, despite that strictly speaking, it is not a level of conflict: |
− | * | + | |
+ | * Ally | ||
=== No Quarter === | === No Quarter === | ||
− | + | Someone who is in no-quarter mode will not accept [[surrender]]—that is, it's truly a fight to the death, although it is still possible to retreat. No-quarter mode is caused by either required kill [[ethic]]s, fighting with a non-sapient animal, or faking surrender. | |
− | |||
− | |||
=== Lethal === | === Lethal === | ||
− | Lethal combat is a fight to the death | + | Lethal combat is a fight to the death, but surrender may still be accepted to end the combat. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |