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Editing Kobold

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[[File:Kobold KQ.png|thumb|A kobold drawn by Toady One, from the game ''Kobold Quest''. This was considered their ''DF'' look before the Premium update.]]
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[[File:Kobold KQ.png|thumb|A kobold drawn by Toady One, from ''Kobold Quest'', which also serves as their DF look.]]
 
[[File:kobolds_preview.jpg|thumb|200px|Slightly DnD-based kobolds.]]
 
[[File:kobolds_preview.jpg|thumb|200px|Slightly DnD-based kobolds.]]
  
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==Description==
 
==Description==
Kobolds are officially described as "small mammaloreptilian humanoids with pointy ears and yellow eyes with a penchant for trickery and mischief, context-based sublanguage, [[:Category:Syndrome|poisonous]] critter collection, traps and kleptomaniacal hoarding"{{cite|old-consolidated-dev|http://www.bay12games.com/dwarves/dev_single.html}}. They are also [[egg]]-layers, giving birth by laying 1-2 eggs at a time.
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Kobolds are officially described as "small mammaloreptilian humanoids with pointy ears and yellow eyes with a penchant for trickery and mischief, context-based sublanguage, poisonous critter collection, traps and kleptomaniacal hoarding"{{cite|old-consolidated-dev|http://www.bay12games.com/dwarves/dev_single.html}}. [[Main:Toady One|Toady One]] has [http://www.bay12forums.com/smf//index.php?topic=159164.msg7246240#msg7246240 explained] the game's kobolds were primarily inspired by ''Dungeons & Dragons'', which portrays kobolds as reptillian, though DF's own kobolds are more akin to tiny brown-skinned goblins who can lay eggs. With the release of v50 of the game, their sprites reflect that. They are also [[egg]]-layers, giving birth by laying 1-2 eggs at a time.  
  
[[Main:Toady One|Toady One]] has [http://www.bay12forums.com/smf//index.php?topic=159164.msg7246240#msg7246240 explained] the game's kobolds were primarily inspired by ''Dungeons & Dragons'', with varying, typically reptilian, kobold imagery, though DF's own kobolds were originally described as more akin to tiny brown-skinned goblins. With the release of v50 of the game, their sprites now incorporate a distinct rounded snout on their face, a change from the flat face of the initial ''Kobold Quest'' sketch. Graphically, kobolds can appear with different shades of brown skin, as well as having ears that point up, down, or anywhere in between.
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Graphically, kobolds can appear with different shades of brown skin, as well as having ears that point up, down, or anywhere in between.
  
 
Kobolds speak in [[Main:Kobold language|unintelligible utterances]], being completely unable to communicate with anyone but each other.
 
Kobolds speak in [[Main:Kobold language|unintelligible utterances]], being completely unable to communicate with anyone but each other.
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==Gameplay==
 
==Gameplay==
Kobolds are represented by a dark yellow "k" in gameplay. They congregate in small groups and live in [[cave]]s (though less often, in outdoor camps), surrounded by traps and guarded by any poisonous animals at their disposal. Despite playing an evil role in the game, they do not need to spawn in evil biomes like [[goblin]]s - they can appear in any morally aligned biome. Kobolds start harassing a player's fortress as early as they can, and will always attempt to stealthily sneak into a fortress over using violent brute force. Because of their stealthy nature, they appear invisible to players unless they are right next to a dwarf, or a dwarf has a high enough [[observer]] skill, the higher said skill is, the farther away they can be spotted. Being reptilian, they can lay eggs.
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Kobolds are represented by a dark yellow "k" in gameplay. They congregate in small groups and live in [[cave]]s (though less often, in outdoor camps), surrounded by traps and guarded by any poisonous animals at their disposal. Despite playing an evil role in the game, they do not need to spawn in evil biomes like [[goblin]]s - they can appear in any morally aligned biome. Kobolds start harassing a player's fortress as early as they can, and will always attempt to stealthily sneak into a fortress over using violent brute force. Because of their stealthy nature, they appear invisible to players unless they are right next to a dwarf, or a dwarf has a high enough [[observer]] skill, the higher said skill is, the farther away they can be spotted. Being reptiles, they can lay eggs.
  
 
Kobolds will attack in self-defense, or when simply caught when sneaking around or cornered. They are very small and weak, and because of this, cannot wield large weapons, often using [[dagger]]s and rudimentary [[armor]] to protect themselves. Dwarves easily overpower kobolds in battle, but this doesn't stop kobolds from posing a threat, as their stealth and ambushing tactics can still provide trouble for dwarves, as well as traveling traders. The stealthy nature of kobolds also allows them to easily slip by traps or get through most doors (even if locked). The more successful thieving sessions kobolds have with a particular fortress, the larger the next group of kobolds will appear the next time around.
 
Kobolds will attack in self-defense, or when simply caught when sneaking around or cornered. They are very small and weak, and because of this, cannot wield large weapons, often using [[dagger]]s and rudimentary [[armor]] to protect themselves. Dwarves easily overpower kobolds in battle, but this doesn't stop kobolds from posing a threat, as their stealth and ambushing tactics can still provide trouble for dwarves, as well as traveling traders. The stealthy nature of kobolds also allows them to easily slip by traps or get through most doors (even if locked). The more successful thieving sessions kobolds have with a particular fortress, the larger the next group of kobolds will appear the next time around.

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