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Editing Kobold
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{{Quality|Superior}} | {{Quality|Superior}} | ||
{{Creaturelookup/0 | {{Creaturelookup/0 | ||
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− | [[File:Kobold KQ.png|thumb|A kobold drawn by Toady One, from | + | [[File:Kobold KQ.png|thumb|A kobold drawn by Toady One, from ''Kobold Quest'', which also serves as their DF look.]] |
[[File:kobolds_preview.jpg|thumb|200px|Slightly DnD-based kobolds.]] | [[File:kobolds_preview.jpg|thumb|200px|Slightly DnD-based kobolds.]] | ||
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==Description== | ==Description== | ||
− | Kobolds are officially described as "small mammaloreptilian humanoids with pointy ears and yellow eyes with a penchant for trickery and mischief, context-based sublanguage, | + | Kobolds are officially described as "small mammaloreptilian humanoids with pointy ears and yellow eyes with a penchant for trickery and mischief, context-based sublanguage, poisonous critter collection, traps and kleptomaniacal hoarding"{{cite|old-consolidated-dev|http://www.bay12games.com/dwarves/dev_single.html}}. [[Main:Toady One|Toady One]] has [http://www.bay12forums.com/smf//index.php?topic=159164.msg7246240#msg7246240 explained] the game's kobolds were primarily inspired by ''Dungeons & Dragons'', which portrays kobolds as reptillian, though DF's own kobolds are more akin to tiny brown-skinned goblins who can lay eggs. With the release of v50 of the game, their sprites reflect that. They are also [[egg]]-layers, giving birth by laying 1-2 eggs at a time. |
− | + | Graphically, kobolds can appear with different shades of brown skin, as well as having ears that point up, down, or anywhere in between. | |
Kobolds speak in [[Main:Kobold language|unintelligible utterances]], being completely unable to communicate with anyone but each other. | Kobolds speak in [[Main:Kobold language|unintelligible utterances]], being completely unable to communicate with anyone but each other. |