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==Cages and Chains==
 
==Cages and Chains==
Designate a new Dungeon by going to {{k|z}}ones, select Dungeon, and then highlight the area of your future dungeon/prison.  Once designated, The {{k|j}}ustice > Fortress guard screen will show you how many jail cells are available in the dungeon.
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Designate a new Dungeon by going to {{k|z}}ones, select Dungeon, and then highlight the area of your future dungeon/prison.  Once designated, The {{k|j}}ustice > Fortress guard screen will show you how many metal cages and chains are available in the dungeon.
  
Jails can be made out of either cages or chains, and each has its own advantages and disadvantages.
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It is also strongly recommended to use chains, not cages, for imprisonment: dwarves on chains are still free to move one step in any direction, allowing them to keep themselves fed and hydrated when food and booze stockpiles or wells are placed adjacent to the chain. Dwarves in cages are entirely dependent on the assistance of others.
 
 
Chains:
 
* Pro - prisoners can still walk to adjacent tiles to eat, drink, sleep, and admire furniture, keeping them happy
 
* Con - prisoners throwing [[tantrum]]s can break their chains and attack anybody nearby (including the haulers refilling their food/drink stockpiles)
 
 
 
Cages:
 
* Pro - unhappy prisoners cannot do any damage to themselves or others
 
* Con - prisoners require other citizens to give them food and water or they will die
 
  
 
==Happiness management==
 
==Happiness management==

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