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{{Quality|Superior}}
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{{Quality|Superior|10:06, 8 May 2015 (UTC)}}
 
{{av}}
 
{{av}}
[[File:item_sprites_preview.png|right]]An '''item''' is any object that is tangible, easily movable, and not a [[creature]]. Items can include [[stone|boulders]], [[bucket]]s, [[furniture]], [[weapon]]s, [[craft]]s, and other similar or even completely different objects. Most items can be stored in [[stockpile]]s via [[hauling]], and a subset can additionally be stored in various containers, such as [[bag]]s, [[bin]]s, or [[barrel]]s. Containers are, themselves, also items.
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An '''item''' is any object that is tangible, easily movable, and not a [[creature]]. Items can include [[stone|boulders]], [[bucket]]s, [[furniture]], [[weapon]]s, [[craft]]s, and other similar or even completely different objects. Most items can be stored in [[stockpile]]s via [[hauling]], and a subset can additionally be stored in various containers, such as [[bag]]s, [[bin]]s, or [[barrel]]s. Containers are, themselves, also items.
  
 
All items have a [[Item value|value]], item type, [[material]], and volume. From these, the [[weight]] of the item can be determined. Some items additionally have a [[Item quality|quality]]. Many items can participate in [[reaction]]s, and all but the raw materials and some animal extracts are the product of a reaction.
 
All items have a [[Item value|value]], item type, [[material]], and volume. From these, the [[weight]] of the item can be determined. Some items additionally have a [[Item quality|quality]]. Many items can participate in [[reaction]]s, and all but the raw materials and some animal extracts are the product of a reaction.
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== Named items ==
 
== Named items ==
 
:''See also: [[Legendary artifact]]''
 
:''See also: [[Legendary artifact]]''
An item that is named in either [[fortress mode]] or [[adventure mode]] can arise from four circumstances: being created as a [[legendary artifact]], being named for a notable [[kill list]], being chosen as a [[symbol of office]] (which makes them a [[named objects|named ''object'']]), or when created as [[book|written content]]. In fortress mode, named items will be listed their respective tabs in the Objects menu {{menu icon|O}}.
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An item that is named in either [[fortress mode]] or [[adventure mode]] can arise from two circumstances: being created as a [[legendary artifact]], or being named for a notable [[kill list]]. In fortress mode, named items will be listed in the artifact screen accessed from the {{k|L}} key.
  
 
== Fortress mode ==
 
== Fortress mode ==
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[[Caravan]]s will haul their purchases away, and [[thief|thieves]] will attempt to escape with stolen items. All creatures will leave the screen with all items in their possession, including [[weapon]]s and [[ammo]] lodged in their wounds. Using fluids or dumping into the pits [[hell|deep down]] are the only other methods of moving items off-screen.
 
[[Caravan]]s will haul their purchases away, and [[thief|thieves]] will attempt to escape with stolen items. All creatures will leave the screen with all items in their possession, including [[weapon]]s and [[ammo]] lodged in their wounds. Using fluids or dumping into the pits [[hell|deep down]] are the only other methods of moving items off-screen.
  
<!-- == Adventure mode ==
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== Adventure mode ==
 
Items are also tangible in adventure mode, where they are picked up with the {{k|g}} key into either a free grasp or a [[backpack]] or other suitable container. All items can be thrown with the {{k|t}} key as well. An item that is not a proper weapon can still be used in combat; the misc. object user [[skill]] is trained by this activity.
 
Items are also tangible in adventure mode, where they are picked up with the {{k|g}} key into either a free grasp or a [[backpack]] or other suitable container. All items can be thrown with the {{k|t}} key as well. An item that is not a proper weapon can still be used in combat; the misc. object user [[skill]] is trained by this activity.
  
The adventurer's inventory can be viewed through the inventory screen, accessed with {{k|i}}. [[Armor]] and [[clothing]], special types of item, can be interacted with through the {{k|w}} and {{k|r}} screens. -->
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The adventurer's inventory can be viewed through the inventory screen, accessed with {{k|i}}. [[Armor]] and [[clothing]], special types of item, can be interacted with through the {{k|w}} and {{k|r}} screens.
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== Object testing arena ==
 
== Object testing arena ==
In the [[object testing arena]], items are appointed from the creature creation screen. This is done by clicking the "Equipment" tab after a creature has been selected. There, an item is added by clicking on it at the bottom, this will add an item to the creature's inventory. The amount of items a creature is holding can be increased or decreased by clicking [[File:gui_ota_plus.png|17px]] and [[File:gui_ota_minus.png|17px]] respectively.
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In the [[object testing arena]], items are appointed from the creature creation screen, accessed through {{k|k}} then {{k|c}} in the non-controlling view. There, {{k|n}} is used to add an item, and after selecting an appointed item {{k|r}} used to remove it and {{k|+}}, {{k|-}}, {{k|*}}, and {{k|/}} keys used to control the amount.
<!-- Items in the arena are displayed according to whether or not a creature is currently controlled; in the controlling view, the display is similar to that of adventure mode and in the non-controlling view similar to fortress mode. -->
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Items in the arena are displayed according to whether or not a creature is currently controlled; in the controlling view, the display is similar to that of adventure mode and in the non-controlling view similar to fortress mode.
  
 
Only certain items can be appointed in the arena. Aside from objects obtained from creatures or butchering, and their derivatives, only [[weapon]]s and training weapons, [[tool]]s, [[ammunition]], and [[armor]] can be created.
 
Only certain items can be appointed in the arena. Aside from objects obtained from creatures or butchering, and their derivatives, only [[weapon]]s and training weapons, [[tool]]s, [[ammunition]], and [[armor]] can be created.

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