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Editing Irrigation

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This method relies on [[activity zone]]s, as water for irrigation can't simply be dropped on the ground, but must fall from the level above.
 
This method relies on [[activity zone]]s, as water for irrigation can't simply be dropped on the ground, but must fall from the level above.
  
'''Step one:''' Designate a water source activity zone over the edge of a body of water. In a saltwater biome, a [[well]] must be constructed, instead.
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Step one: Designate a water source activity zone over the edge of a body of water. In a saltwater biome, a [[well]] must be constructed, instead.
  
'''Step two:''' Dig out or construct a drop-off point just above where you want your farms to be. This most often takes the form of a balcony, catwalk, or scaffolding - anything with open space dwarves can reach (adjacent floor tiles) to pour water down into. Because of how underground Z-levels work (there's a hidden layer between every Z-level), the easiest way to do this if you are underground is to simply dig an area above where you want the farms and [[channel]] a hole in the floor. This will remove the hidden layer, and allow dwarves to pour water down the hole, since it creates "empty space". Water can safely fall any distance.
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Step two: Dig out or construct a drop-off point just above where you want your farms to be. This most often takes the form of a balcony, catwalk, or scaffolding. Alternately, [[mining|channel]] out a shaft and/or staircase all the way up to the surface. Water can safely fall any distance.
  
'''Step three:''' Designate a [[activity zone#Pit/Pond|pit/pond zone]] at the drop-off point, or several if you'd prefer speed over conservation of buckets. By default, these zones are pits; make sure to switch them to ponds, and to remove them once you have all the mud you need. You will know when the ground is suitable for farming when it has water sprites on it, though check and make sure the tiles say something regarding mud (using the look (k) function)
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Step three: Designate a [[activity zone#Pit/Pond|pit/pond zone]] at the drop-off point, or several if you'd prefer speed over conservation of buckets. By default, these zones are pits; make sure to switch them to ponds, and to remove them once you have all the mud you need.
  
 
That's it!
 
That's it!

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