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Editing Interface.txt

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It is not possible to specify key bindings with different repeat styles for the same action; if more than one <code>BIND</code> exists for the same action, the repeat style of the last <code>BIND</code> is used for all bound keys.
 
It is not possible to specify key bindings with different repeat styles for the same action; if more than one <code>BIND</code> exists for the same action, the repeat style of the last <code>BIND</code> is used for all bound keys.
  
Vanilla interface.txt already includes <code>BIND</code> entries for all valid actions. It is possible to remove all key bindings for a given action by removing all <code>SYM</code> and <code>KEY</code> entries after the action's <code>BIND</code>, and (optionally) removing the <code>BIND</code> itself. This, however, can result in frequent warnings output to the terminal if the game wants to display a key binding for the action (e.g. {{DFtext|;: Movies}} in the Dwarf Mode side bar; one can mitigate this by closing the side bar with {{k|Tab}}).
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Vanilla interface.txt already includes <code>BIND</code> entires for all valid actions. It is possible to remove all key bindings for a given action by removing all <code>SYM</code> and <code>KEY</code> entries after the action's <code>BIND</code>, and (optionally) removing the <code>BIND</code> itself. This, however, can result in frequent warnings output to the terminal if the game wants to display a key binding for the action (e.g. {{DFtext|;: Movies}} in the Dwarf Mode side bar; one can mitigate this by closing the side bar with {{k|Tab}}).
  
 
====SYM====
 
====SYM====

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