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Editing Insurrection

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Insurrections aren't too hard to stumble into in adventure mode, because there are so many [[war]]s and invasions that set things up for them to happen, especially [[World activities|after world generation]]. As stated above, your adventurer may even start in the middle of one, usually to the player's great confusion. Presumably, joining either side will make you an enemy of the opposite [[faction]], and if you started the game as a [[hearthperson]], the side will already be picked for you. Because so many things are going on at the same time, and the numbers involved, insurrections are not very pleasant to navigate; each turn may take a considerable amount of real time to process. You also run the risk of being attacked by random people, without really knowing in advance if they're going to be hostile. Fortunately, the presence of an insurrection doesn't prevent you from fast traveling, so if you want nothing to do with the parties involved, just get out of there.  
 
Insurrections aren't too hard to stumble into in adventure mode, because there are so many [[war]]s and invasions that set things up for them to happen, especially [[World activities|after world generation]]. As stated above, your adventurer may even start in the middle of one, usually to the player's great confusion. Presumably, joining either side will make you an enemy of the opposite [[faction]], and if you started the game as a [[hearthperson]], the side will already be picked for you. Because so many things are going on at the same time, and the numbers involved, insurrections are not very pleasant to navigate; each turn may take a considerable amount of real time to process. You also run the risk of being attacked by random people, without really knowing in advance if they're going to be hostile. Fortunately, the presence of an insurrection doesn't prevent you from fast traveling, so if you want nothing to do with the parties involved, just get out of there.  
 
Insurrections seem to be triggered by how citizens respect their occupiers' strength: beheading a local ruler and spreading the news may be the one push needed to trigger one.
 
  
 
On the other hand, it is possible to incite insurrections by talking to citizens, asking them about the local ruler, and then asking them to join you in an insurrection. Their responses will vary, based off of their opinion on the current governance, as well as their values and personality. If they accept, they will join you as traveling companions. Gaining at least one such follower will count as starting an insurrection in legends mode and social interaction; the insurrection will end once you have none left.
 
On the other hand, it is possible to incite insurrections by talking to citizens, asking them about the local ruler, and then asking them to join you in an insurrection. Their responses will vary, based off of their opinion on the current governance, as well as their values and personality. If they accept, they will join you as traveling companions. Gaining at least one such follower will count as starting an insurrection in legends mode and social interaction; the insurrection will end once you have none left.

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