v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Important advice

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 22: Line 22:
 
* Save often! Although it can be a hassle to have to quit out and get back in, it's a lot better than, after a crash, having to build that long hallway of stone-fall traps, plant the whole bag of plump helmet seeds, and make that shipment of steel battleaxes for the caravan next year, ''all over again''.
 
* Save often! Although it can be a hassle to have to quit out and get back in, it's a lot better than, after a crash, having to build that long hallway of stone-fall traps, plant the whole bag of plump helmet seeds, and make that shipment of steel battleaxes for the caravan next year, ''all over again''.
 
** Consider enabling the seasonal auto-save feature by editing your /data/init/d_init.txt file.
 
** Consider enabling the seasonal auto-save feature by editing your /data/init/d_init.txt file.
** NOTE: you need several hundred MBs per save; if you run out of harddrive space, ''Dwarf Fortress'' will "pretend" to save correctly, but your save will be unloadable. Opening other saves to verify that they still work, then exiting, will corrupt your previously-working saves as well. Make sure you have sufficient free space before launching ''Dwarf Fortress''!
+
** NOTE: you need several hundred MBs per save; if you run out of harddrive space, ''Dwarf Fortress'' will ''pretend'' to save correctly, but your save will be unloadable. Opening other saves to verify that they still work, then exiting, will corrupt your previously-working saves as well. Make sure you have sufficient free space before launching ''Dwarf Fortress''!
  
 
* Plan ahead a little during construction. When building your first couple dozen rooms, consider that in the future you might want to make certain busy hallways wider so dwarves aren't always climbing over each other. This will be a lot easier if you put rooms back an extra tile so you don't have to rebuild everything.
 
* Plan ahead a little during construction. When building your first couple dozen rooms, consider that in the future you might want to make certain busy hallways wider so dwarves aren't always climbing over each other. This will be a lot easier if you put rooms back an extra tile so you don't have to rebuild everything.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: