v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Important advice

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{migrated article}}
+
{{Quality|Superior|10:08, 8 May 2015 (UTC)}}
{{Quality|Unrated}}
 
 
{{av}}
 
{{av}}
  
Line 12: Line 11:
 
== Advice ==
 
== Advice ==
 
<!-- General suggestions and philosophy -->
 
<!-- General suggestions and philosophy -->
* Keep in mind that ''Dwarf Fortress'' doesn't have a "win" condition, just one lose condition {all your dwarves die}, with many ways to accomplish it.
+
* Keep in mind that ''Dwarf Fortress'' doesn't have a "win" condition. It just has a long series of "lose" conditions. (Well, really just one lose condition {all your Dwarves die}, but many ways to accomplish it.)
 
** It's not a guaranteed loss if you only have children and insane adults left. Migrants might come and kids might live long enough to grow up.
 
** It's not a guaranteed loss if you only have children and insane adults left. Migrants might come and kids might live long enough to grow up.
** You can also {Retire Fortress} and put your hard-won experience to use building a new, better fortress elsewhere.
+
** You can also {Abandon Fortress} and put your hard-won experience to use building a new, better fortress elsewhere.
  
 
* Learn the [[controls_guide|controls]]. There are lots, and learning them may seem daunting at first, but once you get the basics down (like how to check the status of your dwarves or the hotkeys for building certain structures), you'll find yourself playing much more efficiently.
 
* Learn the [[controls_guide|controls]]. There are lots, and learning them may seem daunting at first, but once you get the basics down (like how to check the status of your dwarves or the hotkeys for building certain structures), you'll find yourself playing much more efficiently.
  
* If your game is running slowly, learn how to [[Maximizing framerate|maximize your framerate]]. Perhaps try a 3×2 size embark.
+
* If your game is running slowly, learn how to [[Maximizing framerate|maximize your framerate]]. Perhaps try a 3x2 size embark.
  
 
* Save often! Although it can be a hassle to have to quit out and get back in, it's a lot better than, after a crash, having to build that long hallway of stone-fall traps, plant the whole bag of plump helmet seeds, and make that shipment of steel battleaxes for the caravan next year, ''all over again''.
 
* Save often! Although it can be a hassle to have to quit out and get back in, it's a lot better than, after a crash, having to build that long hallway of stone-fall traps, plant the whole bag of plump helmet seeds, and make that shipment of steel battleaxes for the caravan next year, ''all over again''.
 
** Consider enabling the seasonal auto-save feature by editing your /data/init/d_init.txt file.
 
** Consider enabling the seasonal auto-save feature by editing your /data/init/d_init.txt file.
** NOTE: you need several hundred MBs per save; if you run out of harddrive space, ''Dwarf Fortress'' will "pretend" to save correctly, but your save will be unloadable. Opening other saves to verify that they still work, then exiting, will corrupt your previously-working saves as well. Make sure you have sufficient free space before launching ''Dwarf Fortress''!
+
** NOTE: you need several hundred MBs per save; if you run out of harddrive space, Dwarf Fortress will ''pretend'' to save correctly, but your save will be unloadable. Opening other saves to verify that they still work, then exiting, will corrupt your previously-working saves as well. Make sure you have sufficient free space before launching Dwarf Fortress!
  
 
* Plan ahead a little during construction. When building your first couple dozen rooms, consider that in the future you might want to make certain busy hallways wider so dwarves aren't always climbing over each other. This will be a lot easier if you put rooms back an extra tile so you don't have to rebuild everything.
 
* Plan ahead a little during construction. When building your first couple dozen rooms, consider that in the future you might want to make certain busy hallways wider so dwarves aren't always climbing over each other. This will be a lot easier if you put rooms back an extra tile so you don't have to rebuild everything.
  
* Think three-dimensionally. You have a Z-axis - things will be much closer when they're downstairs one floor, than if they're 20 tiles away down the hallway. Also note that, with the default [[tilesets|tileset]], your display of the fortress is not square, so north/south distances will appear longer than east/west distances -- they aren't.
+
* Think three-dimensionally. You have a Z-axis. Things will be much closer when they're downstairs one floor than if they're 20 tiles away down the hallway. Also note that, with the default [[tilesets|tileset]], your display of the fortress is not square, so north/south distances will appear longer than east/west distances -- they aren't.
  
 
== Tips ==
 
== Tips ==
Line 54: Line 53:
 
* Don't like all the stone laying around? Instead of using a stone [[stockpile]] create a 1-square garbage [[zone]] and [[dump]] ({{k|d}}esignate, {{k|b}}ulk, {{k|d}}ump) the stone. Reclaim ({{k|d}}, {{k|b}}, {{k|c}}laim) the stone after it's been dumped. This way, you can store an unlimited amount of stone in just 1 tile! (This is especially useful when the tile in question is next to your mason shop). You can also use the mouse to paint which stones to dump. See [[stone management]] for more information.
 
* Don't like all the stone laying around? Instead of using a stone [[stockpile]] create a 1-square garbage [[zone]] and [[dump]] ({{k|d}}esignate, {{k|b}}ulk, {{k|d}}ump) the stone. Reclaim ({{k|d}}, {{k|b}}, {{k|c}}laim) the stone after it's been dumped. This way, you can store an unlimited amount of stone in just 1 tile! (This is especially useful when the tile in question is next to your mason shop). You can also use the mouse to paint which stones to dump. See [[stone management]] for more information.
  
* [[Miasma]] from a garbage zone won't spread diagonally.  Making your garbage dump a 1-tile room dug diagonally into a corner means you won't even need a door.
+
* [[miasma|Miasma]] from a garbage zone won't spread diagonally.  Making your garbage dump a 1-tile room dug diagonally into a corner means you won't even need a door.
  
 
* Usually the closest available material (to the dwarf!) is used for tasks such as (for example) building a floodgate, but not always. To prevent frustration, you can create a custom stockpile (e.g. for [[bauxite]]) next to your workshop and link it to the desired workshop. This also prevents your [[mason]] from hauling stone across the map from wherever he happened to be when you ordered a new door.
 
* Usually the closest available material (to the dwarf!) is used for tasks such as (for example) building a floodgate, but not always. To prevent frustration, you can create a custom stockpile (e.g. for [[bauxite]]) next to your workshop and link it to the desired workshop. This also prevents your [[mason]] from hauling stone across the map from wherever he happened to be when you ordered a new door.
Line 69: Line 68:
 
** Build a walled [[statue]] garden outside your fortress.
 
** Build a walled [[statue]] garden outside your fortress.
 
** A protective wall around an outdoor well or other meeting area also works well.
 
** A protective wall around an outdoor well or other meeting area also works well.
** In any central stairways, dig up to the surface. Any dwarves moving through that central stairway will receive their daily dose of sunlight. You could do the same for a meeting hall or statue garden, but just do it underground.
+
** In any central stairways dig up to the surface. Any dwarfs moving through that central stairway will receive their daily dose of sunlight. You could do the same for a meeting hall or statue garden, but just do it underground.
 
** You could even rely on the one activity that every dwarf does with regularity - [[alcohol|drinking]].  Store the fortress's booze supplies in a well-defended tower atop your fortress.
 
** You could even rely on the one activity that every dwarf does with regularity - [[alcohol|drinking]].  Store the fortress's booze supplies in a well-defended tower atop your fortress.
 
** Keep in mind that you still probably want to minimize access points to your fortress. Really, any opening could be used by animals or enemies to get into your fortress. You should be able to close it in again afterwards, and the light will remain anyways, as once a tile becomes light, it doesn't stop being so. (Well, not yet anyways; though putting in a ''glass'' roof might not be a bad idea if you feel like it)
 
** Keep in mind that you still probably want to minimize access points to your fortress. Really, any opening could be used by animals or enemies to get into your fortress. You should be able to close it in again afterwards, and the light will remain anyways, as once a tile becomes light, it doesn't stop being so. (Well, not yet anyways; though putting in a ''glass'' roof might not be a bad idea if you feel like it)

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: