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Editing Immortality

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Acquiring a werebeast for your fortress is more difficult, and less sustainable, but still with its uses. Werebeasts of the same species will not attack each other, and the condition increases your soldiers' survivability dramatically - all wounds are healed fully upon transformation. Infecting a permanently crippled dwarf may be similarly beneficial. As long as you're careful to keep the infected separate from the rest of your fortress, they can make an excellent asset.
 
Acquiring a werebeast for your fortress is more difficult, and less sustainable, but still with its uses. Werebeasts of the same species will not attack each other, and the condition increases your soldiers' survivability dramatically - all wounds are healed fully upon transformation. Infecting a permanently crippled dwarf may be similarly beneficial. As long as you're careful to keep the infected separate from the rest of your fortress, they can make an excellent asset.
  
Currently, undead are not a practical choice due to their unending hatred of the living. However, necromancers from within your civilization can and will immigrate to your fortress.
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Currently, undead are not a practical choice due to their unending hatred of the living.  
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However, necromancer from within your civilization can and will immigrate to your fortress.
  
 
== Adventurer mode ==
 
== Adventurer mode ==

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