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Editing Ice

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|properties={{Stonelookup/aux2|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|WATER}}}}}}
 
|properties={{Stonelookup/aux2|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|WATER}}}}}}
 
{{av}}
 
{{av}}
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'''Ice''' is frozen [[water]], appearing as a light blue stone which can be found by mining through an ice wall (such as that created when a river freezes).  Ice boulders and objects made of ice will melt after some time when exposed to warmer temperatures (such as [[Subterranean|below ground]]), giving it rather limited use; ice boulders can even melt while being carried by your dwarves, causing them to drop the item and resulting in a smear of water on the floor beneath them.
 
'''Ice''' is frozen [[water]], appearing as a light blue stone which can be found by mining through an ice wall (such as that created when a river freezes).  Ice boulders and objects made of ice will melt after some time when exposed to warmer temperatures (such as [[Subterranean|below ground]]), giving it rather limited use; ice boulders can even melt while being carried by your dwarves, causing them to drop the item and resulting in a smear of water on the floor beneath them.
  
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== Casting ice ==
 
== Casting ice ==
[[File:ice_v50_preview.png|thumb|150px|right|Ice in the premium version.]]
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[[File:ice_cubes.jpeg|thumb|250px|right|Stay cool. 🧊]]
[[File:Icebridge.png|right|thumb|An ice bridge cast in place across a chasm, in ASCII mode.]]
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[[Image:Icebridge.png|right|thumb|An ice bridge cast in place across a chasm.]]
 
Only one fill pond job will be created for each pond zone, so multiple pond zones will speed up casting. These additional zones can simply overlap each other, or you can separate them into distinct areas, such as a series of 10×1 zones. Once any pond zone is completely cast, you will start getting cancellation notifications that they cannot fill the pond. At that point, you can just delete the zone and the fill pond job goes away on its own.
 
Only one fill pond job will be created for each pond zone, so multiple pond zones will speed up casting. These additional zones can simply overlap each other, or you can separate them into distinct areas, such as a series of 10×1 zones. Once any pond zone is completely cast, you will start getting cancellation notifications that they cannot fill the pond. At that point, you can just delete the zone and the fill pond job goes away on its own.
  

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