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Editing How do I increase the value of a room

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*Adding high-value furniture - [[quality#masterwork|masterwork]] furniture is worth more than twice as much as the next highest level. [[Statue]]s have the highest [[item value|base value]] of "normal" furniture, while [[weapon trap]]s allow you to stack 11 high-value items into one convenient tile, and [[lever]]s allow stacking theoretically unlimited numbers of [[mechanism]]s.
 
*Adding high-value furniture - [[quality#masterwork|masterwork]] furniture is worth more than twice as much as the next highest level. [[Statue]]s have the highest [[item value|base value]] of "normal" furniture, while [[weapon trap]]s allow you to stack 11 high-value items into one convenient tile, and [[lever]]s allow stacking theoretically unlimited numbers of [[mechanism]]s.
  
*Adding more furniture - even low-quality furniture - can raise the room value, if you use enough of it. Fill the room with whatever leftovers are available and watch the value climb.
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*Adding more furniture - even low-quality furniture can raise the room value, if you use enough of it. Fill the room with whatever leftovers are available and watch the value climb.
  
 
*Building [[floor bars]] only requires the [[furniture hauling]] skill, and can produce a modest increase in room value, particularly when expensive metal bars are used. Your metal bars can be reclaimed later if needed.
 
*Building [[floor bars]] only requires the [[furniture hauling]] skill, and can produce a modest increase in room value, particularly when expensive metal bars are used. Your metal bars can be reclaimed later if needed.
  
 
*Make sure the room is fully enclosed by walls and/or doors -- gaps in the perimeter reduce the value of certain features of the room by a percentage -- see [http://www.bay12forums.com/smf/index.php?topic=124938 here] for details.
 
*Make sure the room is fully enclosed by walls and/or doors -- gaps in the perimeter reduce the value of certain features of the room by a percentage -- see [http://www.bay12forums.com/smf/index.php?topic=124938 here] for details.

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