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"'''Goblinite'''" is an unofficial term for the [[metal]] and [[clothing]] resources that can be picked from of the [[corpse]]s and severed [[body part]]s of your enemies. Traditionally, this means [[goblin]] corpses, but new developments in [[diplomacy]] have made it possible to mine new veins of goblinite. Depending on the fortress, such items may be an important supplement to normally-produced or -traded [[armor]], [[weapon]]s, and [[clothing]]. The clothing content of [[siege]]s can almost single-handedly provide an entire fortress with clothes (albeit with the occasional [[wear|Xsuspiciously axe-shaped holeX]] in them), while [[melt|melting]] down weapons and armor can make up for a lack of ore at an embark site. Even useless items, like wrong-sized clothing or weapons made of inappropriate [[material]]s, can always be sold to the next [[caravan]].
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"'''Goblinite'''" is an unofficial term for the metal and clothing resources that can be gathered off of the corpses of your enemies. Traditionally, this means [[goblin]] corpses. Depending on the fortress, they may be an important supplement to normally-produced or -traded [[armor]], [[weapon]]s, and [[clothing]]. The clothing content of [[siege]]s can almost single-handedly provide an entire fortress with clothes (albeit with the occasional [[wear|Xsuspiciously axe-shaped holeX]] in them), while [[melt|melting]] down weapons and armor can make up for a lack of ore at an embark site. Even useless items, like wrong-sized clothing or weapons made of inappropriate [[material]]s, can always be sold to the next [[caravan]].
  
 
The type of loot your enemies helpfully supply will depend both on the civilization and the race. The civilization will determine the type of items they bring. This can include items [[Weapon#Foreign weapons|dwarves can't make themselves]], which could be a very useful high-quality iron [[whip]], a mere curiosity like a leather turban, or a useless silver [[halberd]]. The race will determine what [[Clothing#Size|size]] the clothing and armor are. These items will generally be low-quality, except in the case of warlords, mercenaries, or races that particularly [[Ethics|value craftsmanship]], like humans or other dwarves. A warlord's master-quality gear can be quite useful, as long as it's something like an iron [[spear]] or helm and not a copper [[short sword]] or wooden [[low boot]].
 
The type of loot your enemies helpfully supply will depend both on the civilization and the race. The civilization will determine the type of items they bring. This can include items [[Weapon#Foreign weapons|dwarves can't make themselves]], which could be a very useful high-quality iron [[whip]], a mere curiosity like a leather turban, or a useless silver [[halberd]]. The race will determine what [[Clothing#Size|size]] the clothing and armor are. These items will generally be low-quality, except in the case of warlords, mercenaries, or races that particularly [[Ethics|value craftsmanship]], like humans or other dwarves. A warlord's master-quality gear can be quite useful, as long as it's something like an iron [[spear]] or helm and not a copper [[short sword]] or wooden [[low boot]].
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==Goblins==
 
==Goblins==
[[Goblin]]s are always hostile to dwarves, and can't ever be reasoned with. That's not a bad thing, since goblins generally make their weapons, armor, and shields out of useful [[copper]], [[iron]], [[silver]], and ([[bismuth bronze|bismuth]]) [[bronze]]. Goblins mainly use the same sorts of weapons as dwarves, but can also have [[large dagger]]s, [[whip]]s, [[flail]]s, [[scourge]]s, [[scimitar]]s, and [[bow]]s and [[arrow]]s. Their clothing is also handy, since it's the correct [[Clothing#Size|size]] for dwarves to wear. All of these can be used as-is, although some of the exotic weapons, like bows and the various whip-like weapons, have odd [[combat skill]]s that don't match up with any dwarf-made weapons, making them a bit of a dead-end long term. Alternately, the metal equipment can be [[Melt item|melted down]] to serve as the raw material for superior, dwarf-made arms and armor.
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Goblins are always hostile to dwarves, and can't ever be reasoned with. That's not a bad thing, since goblins generally make their weapons, armor, and shields out of useful [[copper]], [[iron]], [[silver]], and ([[bismuth bronze|bismuth]]) [[bronze]]. Goblins mainly use the same sorts of weapons as dwarves, but can also have [[large dagger]]s, [[whip]]s, [[flail]]s, [[scourge]]s, [[scimitar]]s, and [[bow]]s and [[arrow]]s. Their clothing is also handy, since it's the correct [[Clothing#Size|size]] for dwarves to wear. All of these can be used as-is, although some of the exotic weapons, like bows and the various whip-like weapons, have odd [[combat skill]]s that don't match up with any dwarf-made weapons, making them a bit of a dead-end long term. Alternately, the metal equipment can be [[Melt item|melted down]] to serve as the raw material for superior, dwarf-made arms and armor.
  
 
[[Thief#Goblin snatcher|Goblin thieves]] will only have a [[large dagger]] if they have any weapon at all and rarely wear any armor to speak of, but they do bring a [[bag]] that holds seeds or flour just as well as a dwarven child.
 
[[Thief#Goblin snatcher|Goblin thieves]] will only have a [[large dagger]] if they have any weapon at all and rarely wear any armor to speak of, but they do bring a [[bag]] that holds seeds or flour just as well as a dwarven child.
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==Humans==
 
==Humans==
It's a bit harder to anger [[human]]s. You'll have to [[Mission|attack their settlements]] or [[trade caravan]]s, although dwarven [[civilization]]s occasionally end up at war with them in [[world generation]]. Like goblins, humans make their weapons, armor, and shields out of [[copper]], [[iron]], [[silver]], and ([[bismuth bronze|bismuth]]) [[bronze]]. Because humans [[Ethics|value craftsmanship]] almost as much as dwarves, these items tend to be a bit better [[quality]] than goblin-make. However, unlike goblins, human-sized [[Armor|clothing and armor]] are [[Clothing#Size|large-sized]], too large for dwarves to wear. Humans use a very wide variety of weapons, including [[Weapon#Foreign weapons|unusual weapons]] that dwarves can't normally make. Like goblin-made weapons, this is great if they bring something useful like a [[whip]], but many of these weapons require oddball [[weapon skill]]s. Unlike goblins, humans also wield many weapons that are simply [[Weapons#Size|too large for dwarves to use]].
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It's a bit harder to anger humans. You'll have to [[Mission|attack their settlements]] or [[trade caravan]]s, although dwarven [[civilization]]s occasionally end up at war with them in [[world generation]]. Like goblins, humans make their weapons, armor, and shields out of [[copper]], [[iron]], [[silver]], and ([[bismuth bronze|bismuth]]) [[bronze]]. Because humans [[Ethics|value craftsmanship]] almost as much as dwarves, these items tend to be a bit better [[quality]] than goblin-make. However, unlike goblins, human-sized [[Armor|clothing and armor]] are [[Clothing#Size|large-sized]], too large for dwarves to wear. Humans use a very wide variety of weapons, including [[Weapon#Foreign weapons|unusual weapons]] that dwarves can't normally make. Like goblin-made weapons, this is great if they bring something useful like a [[whip]], but many of these weapons require oddball [[weapon skill]]s. Unlike goblins, humans also wield many weapons that are simply [[Weapons#Size|too large for dwarves to use]].
  
 
Humans frequently ride mounts, but they're usually boring [[Creature#Livestock and Domestic Animals|domesticated animals]] like [[horse]]s and [[One-humped camel|camel]]s. They do occasionally bring war-trained [[grizzly bear]]s or [[giant animal]]s, though.
 
Humans frequently ride mounts, but they're usually boring [[Creature#Livestock and Domestic Animals|domesticated animals]] like [[horse]]s and [[One-humped camel|camel]]s. They do occasionally bring war-trained [[grizzly bear]]s or [[giant animal]]s, though.
  
 
==Other dwarves==
 
==Other dwarves==
Going to war with [[dwarf|dwarves]] is harder than you'd expect. Even if you [[Civil war|somehow end up at war]] with your home [[civilization]], they won't ever attack your fortress. You'll need to offend another dwarf civilization, usually by [[Mission|attacking them on the world map]] or killing their [[trade caravan]]s. Once you do, dwarves are deadly foes, since they will have [[Quality|well-crafted]] weapons and armor made of any [[weapons-grade]] metal, including [[steel]]. While any civilization can have [[artifact]]s, dwarves are much more likely to have them, since dwarf civilizations are the primary source of such items. Obviously, these are useful dwarf-sized items, but you'll need to take them from the cold, dead hands of their previous owners first!
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Going to war with dwarves is harder than you'd expect. Even if you [[Civil war|somehow end up at war]] with your home [[civilization]], they won't ever attack your fortress. You'll need to offend another dwarf civilization, usually by [[Mission|attacking them on the world map]] or killing their [[trade caravan]]s. Once you do, dwarves are deadly foes, since they will have [[Quality|well-crafted]] weapons and armor made of any [[weapons-grade]] metal, including [[steel]]. While any civilization can have [[artifact]]s, dwarves are much more likely to have them, since dwarf civilizations are the primary source of such items. Obviously, these are useful dwarf-sized items, but you'll need to take them from the cold, dead hands of their previous owners first!
  
 
Dwarves can occasionally ride mounts, almost always [[Creature#Livestock and Domestic Animals|domesticated animals]].
 
Dwarves can occasionally ride mounts, almost always [[Creature#Livestock and Domestic Animals|domesticated animals]].
  
 
==Kobolds==
 
==Kobolds==
[[Kobold]] civilizations will always attack dwarves. However, they never attack in large numbers, only sending [[Kobold thieves|thieves]], singly or in small groups. If these thieves have any armament at all, it will be a [[copper]] [[dagger]]. Even their clothes are useless, since kobolds are [[Clothing#Size|smaller than dwarves]].  
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Kobold civilizations will always attack dwarves. However, they never attack in large numbers, only sending [[Kobold thieves|thieves]], singly or in small groups. If these thieves have any armament at all, it will be a [[copper]] [[dagger]]. Even their clothes are useless, since kobolds are [[Clothing#Size|smaller than dwarves]].  
  
 
When kobold adventurers and mercenaries can show up in other races' raids, they can have equipment made from any [[weapons-grade]] metal, even steel.
 
When kobold adventurers and mercenaries can show up in other races' raids, they can have equipment made from any [[weapons-grade]] metal, even steel.
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==Undead==
 
==Undead==
If you settle near a [[Tower (necromancy)|necromancer's tower]], they'll occasionally send forces of [[undead]] to attack you, led by [[intelligent undead]] or a [[necromancer]]. These attacking forces are especially heterogeneous, and can include [[zombie]]s, intelligent undead, and necromancers from any [[Creature#Civilized|civilized race]]. The type, quality, and materials of the attackers' armament appears to depend on the race of the head necromancer back at the tower, usually a human or dwarf, although reanimated [[historical figure]]s seem to have equipment appropriate to the [[civilization]] they lived in before dying. A dwarf necromancer's sieges might even include [[steel]] equipment. Otherwise, the [[Clothing#Size|size of the clothing and armor]] and the types of weapons the invaders use will depend on their race.
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If you settle near a [[Tower (necromancy)|necromancer's tower]], they'll occasionally send forces of undead to attack you, led by [[intelligent undead]] or a [[necromancer]]. These attacking forces are especially heterogeneous, and can include [[zombie]]s, intelligent undead, and necromancers from any [[Creature#Civilized|civilized race]]. The type, quality, and materials of the attackers' armament appears to depend on the race of the head necromancer back at the tower, usually a human or dwarf, although reanimated [[historical figure]]s seem to have equipment appropriate to the [[civilization]] they lived in before dying. A dwarf necromancer's sieges might even include [[steel]] equipment. Otherwise, the [[Clothing#Size|size of the clothing and armor]] and the types of weapons the invaders use will depend on their race.
  
 
Attacking necromancers occasionally bring a [[book]] with them. If this book contains [[Book#Secrets|the secrets of life and death]], reading it will turn the reader into a necromancer themselves, so you might want to sequester such reading material from your [[library]] unless you want your citizens embracing undeath.
 
Attacking necromancers occasionally bring a [[book]] with them. If this book contains [[Book#Secrets|the secrets of life and death]], reading it will turn the reader into a necromancer themselves, so you might want to sequester such reading material from your [[library]] unless you want your citizens embracing undeath.

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