v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Furniture industry

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:
  
 
==Wood Furniture==
 
==Wood Furniture==
:''See also: [[Wood industry]]''
+
: ''see also: [[Wood industry]]''
 
[[Wood]] furniture is relatively lighter and more prone to damage than furniture made from stone, metal or glass because wood is both [[fire|combustible]] and, in the case of [[barrel]]s, susceptible to [[vermin]]. The great advantage of wood is its ready accessibility and the tendency of [[tree]]s to regrow over time, making wood a readily renewable resource. Early in the life of a fortress, before the [[metal industry|metal]] or [[glass industry|glass industries]] are up and running, wood is the only material available for the making of [[barrel]]s, an essential storage device for [[food]] and [[booze]]. Barring certain [[artifact]]s, wood remains the only material that can be made into a [[bed]] or [[siege engine]]s.
 
[[Wood]] furniture is relatively lighter and more prone to damage than furniture made from stone, metal or glass because wood is both [[fire|combustible]] and, in the case of [[barrel]]s, susceptible to [[vermin]]. The great advantage of wood is its ready accessibility and the tendency of [[tree]]s to regrow over time, making wood a readily renewable resource. Early in the life of a fortress, before the [[metal industry|metal]] or [[glass industry|glass industries]] are up and running, wood is the only material available for the making of [[barrel]]s, an essential storage device for [[food]] and [[booze]]. Barring certain [[artifact]]s, wood remains the only material that can be made into a [[bed]] or [[siege engine]]s.
  
Line 23: Line 23:
  
 
==Stone Furniture==
 
==Stone Furniture==
:''See also: [[Stone industry]]''
+
: ''see also: [[Stone industry]]''
 
[[Stone]] furniture is heavy and durable when compared to [[wood]], can be used to make most items of furniture, and vast quantities of rough stone are made available by [[mining]] on most maps, making it the staple furniture material of most dwarf fortresses. It is not as versatile as [[metal]] or [[glass]], but it also consumes no [[fuel]] to make an item of furniture.
 
[[Stone]] furniture is heavy and durable when compared to [[wood]], can be used to make most items of furniture, and vast quantities of rough stone are made available by [[mining]] on most maps, making it the staple furniture material of most dwarf fortresses. It is not as versatile as [[metal]] or [[glass]], but it also consumes no [[fuel]] to make an item of furniture.
  
Line 39: Line 39:
  
 
==Metal Furniture==
 
==Metal Furniture==
:''See also: [[Metal industry]]''
+
: ''see also: [[Metal industry]]''
 
[[Metal]] furniture is even more durable than [[stone]], and can be used to make a wider variety of furniture. Crafting metal furniture requires not only [[bar]]s of metal but [[fuel]] for the forge or access to [[magma]]. Metal furniture made from [[adamantine]], [[platinum]], [[aluminum]], [[gold]], and [[steel]] are the most [[item value|valuable]] in the game, based solely on material multiplier (quality modifiers and [[decoration]]s will vary). [[Barrel]]s made from metal, even low-value metals like [[nickel]] or [[lead]], are significantly more effective at keeping [[vermin]] from [[wear|gnawing]] at food supplies.
 
[[Metal]] furniture is even more durable than [[stone]], and can be used to make a wider variety of furniture. Crafting metal furniture requires not only [[bar]]s of metal but [[fuel]] for the forge or access to [[magma]]. Metal furniture made from [[adamantine]], [[platinum]], [[aluminum]], [[gold]], and [[steel]] are the most [[item value|valuable]] in the game, based solely on material multiplier (quality modifiers and [[decoration]]s will vary). [[Barrel]]s made from metal, even low-value metals like [[nickel]] or [[lead]], are significantly more effective at keeping [[vermin]] from [[wear|gnawing]] at food supplies.
  
Line 56: Line 56:
  
 
==Glass Furniture==
 
==Glass Furniture==
:''See also: [[Glass industry]]''
+
: ''see also: [[Glass industry]]''
 
[[Glass]] furniture is comparable to [[stone]] furniture in most respects, but has a higher [[value|material multiplier]] than ordinary stone ([[economic stone]] is another matter entirely). Making glass furniture requires not only [[sand]], but access to [[fuel]] or [[magma]]. However, a [[magma glass furnace]] and a sand layer can produce an infinite amount of [[green glass]] furniture without consuming any materials whatsoever.
 
[[Glass]] furniture is comparable to [[stone]] furniture in most respects, but has a higher [[value|material multiplier]] than ordinary stone ([[economic stone]] is another matter entirely). Making glass furniture requires not only [[sand]], but access to [[fuel]] or [[magma]]. However, a [[magma glass furnace]] and a sand layer can produce an infinite amount of [[green glass]] furniture without consuming any materials whatsoever.
  
Line 65: Line 65:
  
 
==Cloth Furniture==
 
==Cloth Furniture==
:''See also: [[Textile industry]]''
+
: ''see also: [[Textile industry]]''
 
[[Cloth]] [[bag]]s are counted as furniture and will be normally be deposited in the furniture [[stockpile]], unless they are used as [[container]]s for [[seed]]s, [[flour]] and the like. [[Giant cave spider]] silk cloth is the most valuable in the game, and it may be wise to designate a special [[stockpile]] and [[workshop]] for working with it, [[manager|restricted]] to your most highly skilled clothesmaker to ensure a higher [[value|quality modifier]].
 
[[Cloth]] [[bag]]s are counted as furniture and will be normally be deposited in the furniture [[stockpile]], unless they are used as [[container]]s for [[seed]]s, [[flour]] and the like. [[Giant cave spider]] silk cloth is the most valuable in the game, and it may be wise to designate a special [[stockpile]] and [[workshop]] for working with it, [[manager|restricted]] to your most highly skilled clothesmaker to ensure a higher [[value|quality modifier]].
  
Line 72: Line 72:
  
 
==Leather Furniture==
 
==Leather Furniture==
:''See also: [[Meat industry]]''
+
: ''see also: [[Meat industry]]''
 
[[Leather]] [[bag]]s are counted as furniture and will be normally be deposited in the furniture [[stockpile]], unless they are used as [[container]]s for [[seed]]s, [[flour]] and the like. You cannot designate the specific type of leather used to make a bag, and leather from rare and dangerous creatures can be particularly [[value|valuable]], so it may be wise to designate a special [[stockpile]] and [[workshop]] for working with it, [[manager|restricted]] to your most highly skilled leatherworker to ensure a higher [[value|quality modifier]].
 
[[Leather]] [[bag]]s are counted as furniture and will be normally be deposited in the furniture [[stockpile]], unless they are used as [[container]]s for [[seed]]s, [[flour]] and the like. You cannot designate the specific type of leather used to make a bag, and leather from rare and dangerous creatures can be particularly [[value|valuable]], so it may be wise to designate a special [[stockpile]] and [[workshop]] for working with it, [[manager|restricted]] to your most highly skilled leatherworker to ensure a higher [[value|quality modifier]].
  

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: