v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Furniture industry
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 44: | Line 44: | ||
Metals with low melting points like [[copper]] and its [[alloy]]s are not [[magma-safe]] and should not be used to make furniture that will contact [[magma]]. | Metals with low melting points like [[copper]] and its [[alloy]]s are not [[magma-safe]] and should not be used to make furniture that will contact [[magma]]. | ||
− | + | Unlike with wood or stone, you may specify the precise type of metal used to make an item of metal furniture, which removes the necessity of creating specific [[stockpile]]s and [[burrow]]s. It may still be a good idea to adjust the [[manager|workshop profile]] to restrict certain workshops and their associated tasks to your most [[experience]]d [[blacksmith]]s, and schedule practice with low-value metals before attempting to create high-value furniture. Also, a blacksmith with a [[preference]] for a particular metal or type of furniture will produce higher-quality results when working with that metal or creating that type of furniture. | |
===Metalsmith's Forge=== | ===Metalsmith's Forge=== |