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=== Navigation ===
 
=== Navigation ===
 
[[File:Fortress_map_43.png|thumb|300px|A map of a typical procedurally generated fortress, exported from legends mode. The division between a central area(<span style="color:rgb(100,100,100)">█</span>) and a surrounding periphery, consisting of "stacks" of living(<span style="color:rgb(20,50,30)">█</span>) and industrial(<span style="color:rgb(250,50,20)">█</span>) areas, is clear.]]
 
[[File:Fortress_map_43.png|thumb|300px|A map of a typical procedurally generated fortress, exported from legends mode. The division between a central area(<span style="color:rgb(100,100,100)">█</span>) and a surrounding periphery, consisting of "stacks" of living(<span style="color:rgb(20,50,30)">█</span>) and industrial(<span style="color:rgb(250,50,20)">█</span>) areas, is clear.]]
Many players find procedurally-generated fortresses hard to navigate, due to their labyrinthine layout. Finding one's way around a fortress gets much easier once one learns how they are planned.
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Many players find procedurally-generated fortresses hard to navigate, due to their labyrinthine layout. Finding one's way around a fortress gets much easier, once one learns how they are planned.
  
 
To begin with, all fortresses are laid out on a 3×3 coordinate grid, where each area occupies exactly one of the nine tiles. The large structure at the ground level can be used as a measure for how big each singular tile is. In the described grid, there is always a main area, placed in the central tile of the grid. The central area stretches from ground level down to the magma sea, and consists of several large halls and corridors, concentrated into several clusters, each on a different depth and used for a different function. Generally, one of the hall clusters will be used for [[stockpile|storage]] and one as meeting areas, while the one near the magma sea will usually contain [[magma forge|magma powered forges]]. The large structure at the ground level also counts as part of this central area, and will always contain a downward ramp way and a [[trade depot]]. Depending on the history of the site, the surface area might also contain a [[tavern]] and a [[library]]. Underground, the central area will branch off into living areas containing [[bedroom]]s, and industrial areas, which may contain [[forge]]s, [[mason's workshop]]s, [[carpenter's workshop]]s, or [[tanner's shop]]s. Halls with statues are common there.
 
To begin with, all fortresses are laid out on a 3×3 coordinate grid, where each area occupies exactly one of the nine tiles. The large structure at the ground level can be used as a measure for how big each singular tile is. In the described grid, there is always a main area, placed in the central tile of the grid. The central area stretches from ground level down to the magma sea, and consists of several large halls and corridors, concentrated into several clusters, each on a different depth and used for a different function. Generally, one of the hall clusters will be used for [[stockpile|storage]] and one as meeting areas, while the one near the magma sea will usually contain [[magma forge|magma powered forges]]. The large structure at the ground level also counts as part of this central area, and will always contain a downward ramp way and a [[trade depot]]. Depending on the history of the site, the surface area might also contain a [[tavern]] and a [[library]]. Underground, the central area will branch off into living areas containing [[bedroom]]s, and industrial areas, which may contain [[forge]]s, [[mason's workshop]]s, [[carpenter's workshop]]s, or [[tanner's shop]]s. Halls with statues are common there.

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