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Editing Fortification

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[[File:Old-fort.png|thumb|260px|right|Probably stopped a goblin siege once. Possibly.]]Fortifications can be built one of two ways. Firstly, they can be carved from [[construction|constructed]] walls or [[smoothing|smooth]]ed natural walls by pressing {{K|d}}esignation and then Carve {{K|F}}ortifications. The second way is through the [[construction]] [[menu]]: First press {{K|b}}, then {{K|C}} followed by {{K|F}}ortifications. As with most [[building]]s, this will require one unit of [[wood]], [[stone]], [[metal]], or [[glass]]. Note that constructed fortifications do ''not'' create walkable [[floor]]s above them, while carved fortifications do.
 
[[File:Old-fort.png|thumb|260px|right|Probably stopped a goblin siege once. Possibly.]]Fortifications can be built one of two ways. Firstly, they can be carved from [[construction|constructed]] walls or [[smoothing|smooth]]ed natural walls by pressing {{K|d}}esignation and then Carve {{K|F}}ortifications. The second way is through the [[construction]] [[menu]]: First press {{K|b}}, then {{K|C}} followed by {{K|F}}ortifications. As with most [[building]]s, this will require one unit of [[wood]], [[stone]], [[metal]], or [[glass]]. Note that constructed fortifications do ''not'' create walkable [[floor]]s above them, while carved fortifications do.
  
Carved fortifications must be carved by a dwarf with the [[Stonecutter]] [[labor]] enabled. Constructed fortifications must be built by a dwarf with a corresponding labor to the material used.
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Carved fortifications must be carved by a dwarf with the [[Stone detailing]] [[labor]] enabled. Constructed fortifications must be built by a dwarf with a corresponding labor to the material used.
  
 
* Fortifications ''constructed'' as such are ''open'' on top - they do not provide a floor for the tile above. This lets water, items and some critters in, until and unless a [[floor]] or something else is built one Z-level above, just like over any other empty space.
 
* Fortifications ''constructed'' as such are ''open'' on top - they do not provide a floor for the tile above. This lets water, items and some critters in, until and unless a [[floor]] or something else is built one Z-level above, just like over any other empty space.

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