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Editing Fortification

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* Additionally, there are other conditions that may allow a creature to pass through a fortification, such as being thrown by a wrestler, tossed by a bridge, or dropped from above. Should a creature end up in a fortification tile, it can path and move out of the fortification to any adjacent passable tile. If a creature is killed by an attack which knocks it into a fortification, its corpse and equipment will become lodged inside, requiring mining or deconstructing the fortification to remove the items.
 
* Additionally, there are other conditions that may allow a creature to pass through a fortification, such as being thrown by a wrestler, tossed by a bridge, or dropped from above. Should a creature end up in a fortification tile, it can path and move out of the fortification to any adjacent passable tile. If a creature is killed by an attack which knocks it into a fortification, its corpse and equipment will become lodged inside, requiring mining or deconstructing the fortification to remove the items.
 
** When this happens to a dwarf with baby, the baby gets dropped and then cannot leave the fortification on its own (unless one happens to grow into child while there). Removing the fortification is not possible when a baby is sitting there. {{Bug|2160}}
 
** When this happens to a dwarf with baby, the baby gets dropped and then cannot leave the fortification on its own (unless one happens to grow into child while there). Removing the fortification is not possible when a baby is sitting there. {{Bug|2160}}
* Marksdwarves often fail to register that there are enemies on the other side of a fortification unless they (the dwarves) are directly next to the fortification. {{Bug|2697}} Having a single-tile hall behind can help. [[Statue]]s can be used as "soft" impassable tiles for this purpose: dwarves can dodge into one, but won't try to walk into such a tile normally.
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* Marksdwarves often fail to register that there are enemies on the other side of a fortification unless they (the dwarves) are directly next to the fortification. {{Bug|2697}} Having a single-tile hall behind can help. [[Statue]]s can be used as "soft" impassable tiles for this purpose: dwarves can dodge into one, but won't try to walk into such tile normally.
  
 
*[to be checked] if a wall is deconstructed while designated to be Fortified, the Fortifying job can still be done, (building a fortification instead of turning a wall to one)
 
*[to be checked] if a wall is deconstructed while designated to be Fortified, the Fortifying job can still be done, (building a fortification instead of turning a wall to one)

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