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Editing Fortification

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Melee combat can cause severed body parts of the combatants and their carried items to become stuck inside nearby fortifications. Items moved by [[flow]]ing water may do the same. Dwarves cannot directly recover these items, which can cause problems with clutter and especially [[miasma]]. The easiest solution is to destroy and reconstruct the fortification. Same applies to objects falling from above, thus if a fortification is used to e.g. protect a water sink, installing a floor [[grate]] above it may be a good idea: it will catch most stuff that would end up stuck in the fortification. It's not as simple with horizontal movement, but sometimes a line of vertical [[bars]] or [[grate]]s may help - if something gets stuck in them first, at least that place can be made accessible simply by flipping a [[lever]], then closed again just as quickly.
 
Melee combat can cause severed body parts of the combatants and their carried items to become stuck inside nearby fortifications. Items moved by [[flow]]ing water may do the same. Dwarves cannot directly recover these items, which can cause problems with clutter and especially [[miasma]]. The easiest solution is to destroy and reconstruct the fortification. Same applies to objects falling from above, thus if a fortification is used to e.g. protect a water sink, installing a floor [[grate]] above it may be a good idea: it will catch most stuff that would end up stuck in the fortification. It's not as simple with horizontal movement, but sometimes a line of vertical [[bars]] or [[grate]]s may help - if something gets stuck in them first, at least that place can be made accessible simply by flipping a [[lever]], then closed again just as quickly.
  
Fortifications combined with [[window]]s can enable dwarves or their animals to watch for stealthy intruders from safety. As [[construction]]s, fortifications are immune to [[building destroyer]]s, yet they allow enemy archers to murder your watch-chickens. Windows will stop arrows, but as [[building]]s they're vulnerable to building destroyers. Combined correctly, the two can provide a see-through barrier that protects your watch-animals against any enemy, with the possible exception of an enemy that breathes [[fire]]. With enough animals on the job, this setup will reveal all [[ambush]]es and many a [[thief]]. Note that since this eats 2 tiles of 3 [[Observer|maximum detection range]], stealthy units can't avoid it altogether only in 1-tile wide (2 if observed from both sides) corridors. Its major weakness is the problem with body parts getting stuck in the fortifications. Alternatively, one could watch from above through floor [[grate]]s.
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Fortifications combined with [[window]]s can enable dwarves or their animals to watch for stealthy intruders from safety. As [[construction]]s, fortifications are immune to [[building destroyer]]s, yet they allow enemy archers to murder your watch-chickens. Windows will stop arrows, but as [[building]]s they're vulnerable to building destroyers. Combined correctly, the two can provide a see-through barrier that protects your watch-animals against any enemy, with the possible exception of an enemy that breathes [[fire]]. With enough animals on the job, this setup will reveal all [[ambush]]es and many a [[thief]]. Note that since this eats 2 tiles of 3 [[Observer|maximum detection range]], stealthy units can't avoid it altogether only in 1-tile wide (2 if observed from both sides) corridors. Its major weakness is the problem with body parts getting stuck in the fortifications.
  
 
Curiously, a fortification carved into a tile at the very edge of the map will allow water or magma to drain through it and off of the map.
 
Curiously, a fortification carved into a tile at the very edge of the map will allow water or magma to drain through it and off of the map.

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