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Editing Exploratory mining
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A variation would put diagonals every 10 or 20, laying the groundwork to fill them in later for higher visibility if desired. | A variation would put diagonals every 10 or 20, laying the groundwork to fill them in later for higher visibility if desired. | ||
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=== Mine shafts, grid of every 3 tiles === | === Mine shafts, grid of every 3 tiles === | ||
− | <div style="float: left; overflow: none; padding-right: 2em;"> | + | <div style="float: left; overflow: none; padding-right: 2em;"><diagram> |
− | + | ░░░░░░░░░ | |
− | </div> | + | ░X░░X░░X░ |
+ | ░░░░░░░░░ | ||
+ | ░░░░░░░░░ | ||
+ | ░X░░X░░X░ | ||
+ | ░░░░░░░░░</diagram></div> | ||
* ''Labor'': 11.1% of the tiles are excavated (1/9). | * ''Labor'': 11.1% of the tiles are excavated (1/9). | ||
* ''Target'': Any size. Clusters as small as a single tile are revealed. | * ''Target'': Any size. Clusters as small as a single tile are revealed. | ||
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=== Diagonal ramps === | === Diagonal ramps === | ||
− | The pattern as shown is 1 up-ramp every 7 tiles vertically, or 1/14 horizontally, though this could be turned 90 degrees. The downramps are shown | + | The pattern as shown is 1 up-ramp every 7 tiles vertically, or 1/14 horizontally, though this could be turned 90 degrees. The downramps are shown, but are only designated as up ramps on the level below. This pattern can also use channel designations in place of ramps to mine in a downward direction. (Be ''sure'' you know how [[ramp]]s work before trying this one!) |
− | <div style="float: left; overflow: none; padding-right: 2em;"> | + | <div style="float: left; overflow: none; padding-right: 2em;"><diagram> |
− | + | ░░▼░░░░░░░░░░▲░░▼░░░░░░░░░░▲ | |
− | </div> | + | ░░░░░░░░░▲░░▼░░░░░░░░░░▲░░▼░ |
+ | ░░░░░▲░░▼░░░░░░░░░░▲░░▼░░░░░ | ||
+ | ░▲░░▼░░░░░░░░░░▲░░▼░░░░░░░░░ | ||
+ | ▼░░░░░░░░░░▲░░▼░░░░░░░░░░▲░░ | ||
+ | ░░░░░░░▲░░▼░░░░░░░░░░▲░░▼░░░ | ||
+ | ░░░▲░░▼░░░░░░░░░░▲░░▼░░░░░░░ | ||
+ | ░░▼░░░░░░░░░░▲░░▼░░░░░░░░░░▲ | ||
+ | </diagram></div> | ||
* ''Labor'': 7.1% of the tiles are designated to dig (1/14), but 14.3% are excavated (1/7). | * ''Labor'': 7.1% of the tiles are designated to dig (1/14), but 14.3% are excavated (1/7). | ||
* ''Target'': Any size. Clusters as small as a single tile are revealed. | * ''Target'': Any size. Clusters as small as a single tile are revealed. | ||
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* ''Reusability'': Amusingly low, but it can be converted into a grid of connected 3×3 to 5×5 rooms, if you center each room on a crossroad. Probably best used as a targeted followup to the 7x7 block pattern shown below. | * ''Reusability'': Amusingly low, but it can be converted into a grid of connected 3×3 to 5×5 rooms, if you center each room on a crossroad. Probably best used as a targeted followup to the 7x7 block pattern shown below. | ||
* ''Bottom line'': High-labor method, second only to hollowing out a region. Comparatively inefficient way to find clusters and veins. Easy to designate, but uses a great deal of mining time. | * ''Bottom line'': High-labor method, second only to hollowing out a region. Comparatively inefficient way to find clusters and veins. Easy to designate, but uses a great deal of mining time. | ||
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=== 7×7 blocks === | === 7×7 blocks === |